-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcov.html
212 lines (195 loc) · 6.62 KB
/
cov.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>pkg: Go Coverage Report</title>
<style>
body {
background: black;
color: rgb(80, 80, 80);
}
body, pre, #legend span {
font-family: Menlo, monospace;
font-weight: bold;
}
#topbar {
background: black;
position: fixed;
top: 0; left: 0; right: 0;
height: 42px;
border-bottom: 1px solid rgb(80, 80, 80);
}
#content {
margin-top: 50px;
}
#nav, #legend {
float: left;
margin-left: 10px;
}
#legend {
margin-top: 12px;
}
#nav {
margin-top: 10px;
}
#legend span {
margin: 0 5px;
}
.cov0 { color: rgb(192, 0, 0) }
.cov1 { color: rgb(128, 128, 128) }
.cov2 { color: rgb(116, 140, 131) }
.cov3 { color: rgb(104, 152, 134) }
.cov4 { color: rgb(92, 164, 137) }
.cov5 { color: rgb(80, 176, 140) }
.cov6 { color: rgb(68, 188, 143) }
.cov7 { color: rgb(56, 200, 146) }
.cov8 { color: rgb(44, 212, 149) }
.cov9 { color: rgb(32, 224, 152) }
.cov10 { color: rgb(20, 236, 155) }
</style>
</head>
<body>
<div id="topbar">
<div id="nav">
<select id="files">
<option value="file0">get_game_names/pkg/gamelist.go (100.0%)</option>
</select>
</div>
<div id="legend">
<span>not tracked</span>
<span class="cov0">not covered</span>
<span class="cov8">covered</span>
</div>
</div>
<div id="content">
<pre class="file" id="file0" style="display: none">package gamelist
import (
"encoding/xml"
"fmt"
"io/ioutil"
"os"
"sort"
"strconv"
"strings"
)
// Gamelist XML Struct
type gameList struct {
XMLName xml.Name `xml:"gameList"`
Text string `xml:",chardata"`
Game []struct {
Text string `xml:",chardata"`
Path string `xml:"path"`
Name string `xml:"name"`
Sortname string `xml:"sortname"`
Desc string `xml:"desc"`
Rating string `xml:"rating"`
Releasedate string `xml:"releasedate"`
Developer string `xml:"developer"`
Publisher string `xml:"publisher"`
Genre string `xml:"genre"`
Players string `xml:"players"`
Image string `xml:"image"`
Playcount string `xml:"playcount"`
Lastplayed string `xml:"lastplayed"`
Md5 string `xml:"md5"`
Hash string `xml:"hash"`
Core string `xml:"core"`
Emulator string `xml:"emulator"`
Video string `xml:"video"`
Hidden string `xml:"hidden"`
Favorite string `xml:"favorite"`
} `xml:"game"`
Folder struct {
Text string `xml:",chardata"`
Path string `xml:"path"`
Image string `xml:"image"`
Hidden string `xml:"hidden"`
Name string `xml:"name"`
} `xml:"folder"`
}
// Global variables
var totalGamesAllSystems int
// Extract the game names and sort it
func GetGameList(gamelistsPath string, folder string) []string <span class="cov8" title="1">{
data, err := ioutil.ReadFile(gamelistsPath + "/" + folder + "/gamelist.xml")
if err != nil </span><span class="cov8" title="1">{
//fmt.Println(err)
return nil
}</span>
<span class="cov8" title="1">gamelist := &gameList{}
_ = xml.Unmarshal([]byte(data), &gamelist)
gameNames := []string{}
for i := 0; i < len(gamelist.Game); i++ </span><span class="cov8" title="1">{
// Check if game is not hidden
if gamelist.Game[i].Hidden != "true" </span><span class="cov8" title="1">{
gameNames = append(gameNames, gamelist.Game[i].Name)
}</span>
}
<span class="cov8" title="1">sort.Strings(gameNames)
return gameNames</span>
}
// Generate Game List function
func ExtractGameList(gamelistsPath string) error <span class="cov8" title="1">{
file, err := os.Create("gamelist.txt")
if err != nil </span><span class="cov8" title="1">{
return err
}</span>
// List folders (system names) inside gamelists dir
<span class="cov8" title="1">folders, err := ioutil.ReadDir(gamelistsPath + "/.")
if err != nil </span><span class="cov8" title="1">{
return err
}</span>
// Extract game names recursively and save it to gamelist.txt file
<span class="cov8" title="1">fmt.Println("Starting game names extraction...")
for _, f := range folders </span><span class="cov8" title="1">{
folders := f.Name()
gameNames := GetGameList(gamelistsPath, folders)
platform := "Platform: " + strings.ToUpper(folders) + "\n\n"
totalGames := len(gameNames)
totalGamesAllSystems = totalGamesAllSystems + totalGames
strTotalGames := "\n- Total Games = " + strconv.Itoa(totalGames)
if totalGames != 0 </span><span class="cov8" title="1">{
file.WriteString(platform)
for i := 0; i < totalGames; i++ </span><span class="cov8" title="1">{
file.WriteString(gameNames[i] + "\n")
}</span>
<span class="cov8" title="1">file.WriteString(strTotalGames)
file.WriteString("\n\n================================================================================\n\n")</span>
}
}
<span class="cov8" title="1">strTotalGamesAllSystems := "- Total Games All Systems = " + strconv.Itoa(totalGamesAllSystems)
file.WriteString(strTotalGamesAllSystems)
file.Close()
fmt.Println("Done!!!")
return err</span>
}</pre>
</div>
</body>
<script>
(function() {
var files = document.getElementById('files');
var visible;
files.addEventListener('change', onChange, false);
function select(part) {
if (visible)
visible.style.display = 'none';
visible = document.getElementById(part);
if (!visible)
return;
files.value = part;
visible.style.display = 'block';
location.hash = part;
}
function onChange() {
select(files.value);
window.scrollTo(0, 0);
}
if (location.hash != "") {
select(location.hash.substr(1));
}
if (!visible) {
select("file0");
}
})();
</script>
</html>