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SP Weapon Fixes #144
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This also happens in singleplayer too when |
I'd classify this as a bug. If an easy solution can be found, I don't see why not (but let's wait for the update first). |
This is because SourceCoop is still using grenade_bolt entity instead of tracerbullet. You need somehow to replace grenade_bolt (when it appears) with this entity, because |
Discovered some additional differing implementations:
Singleplayer: Multiplayer: I did not see any references for the glock in the server binary that would suggest switching accuracy implementations so I'm guessing this is controlled through some file. |
Thanks for looking into this. Upon further analysis, I set |
Found a prediction issue with holding the reload button on the MP5. This is caused by using the singleplayer clip size. bms_6ks5T167zA.mp4 |
Does forcing a weapon data reload on client with ClientCommand do anything? |
Continuation of #20 and #21:
Issues:
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