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The mod does not currently handle entity transitions through levels, or any kind of entity saved state.
The only method we have is to fake previous states by using env_global entities and updating select map entities manually, based on the pre-set global state. This is inefficient and wasteful. Map bm_c1a4b is a most typical implementation of this, as there are 2 return paths to it.
Having this available would require partly reworking the mod, however would significantly simplify the implementation of new campaigns.
This is more of a wishlist item as feasibility of implementation remains to be seen.
The text was updated successfully, but these errors were encountered:
The mod does not currently handle entity transitions through levels, or any kind of entity saved state.
The only method we have is to fake previous states by using env_global entities and updating select map entities manually, based on the pre-set global state. This is inefficient and wasteful. Map bm_c1a4b is a most typical implementation of this, as there are 2 return paths to it.
Having this available would require partly reworking the mod, however would significantly simplify the implementation of new campaigns.
This is more of a wishlist item as feasibility of implementation remains to be seen.
The text was updated successfully, but these errors were encountered: