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Entity transitions / savestate #181

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Alienmario opened this issue Nov 25, 2024 · 3 comments
Open

Entity transitions / savestate #181

Alienmario opened this issue Nov 25, 2024 · 3 comments
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enhancement New feature or request help wanted Extra attention is needed

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@Alienmario
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The mod does not currently handle entity transitions through levels, or any kind of entity saved state.

The only method we have is to fake previous states by using env_global entities and updating select map entities manually, based on the pre-set global state. This is inefficient and wasteful. Map bm_c1a4b is a most typical implementation of this, as there are 2 return paths to it.

Having this available would require partly reworking the mod, however would significantly simplify the implementation of new campaigns.

This is more of a wishlist item as feasibility of implementation remains to be seen.

@Alienmario Alienmario added enhancement New feature or request help wanted Extra attention is needed labels Nov 25, 2024
@Metaphorme
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Does this mean that it is currently not possible to save and load the game state (including the players' location, equipment information, etc.)?

Thank you for your great work on SourceCoop❤️

@Alienmario
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It's possible to save player state with equipment - see https://github.com/ampreeT/SourceCoop?tab=readme-ov-file#admin-commands

This issue concerns saving the world state and map transitions.

@Metaphorme
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It's possible to save player state with equipment - see https://github.com/ampreeT/SourceCoop?tab=readme-ov-file#admin-commands可以使用设备保存玩家状态 - 请参阅https://github.com/ampreeT/SourceCoop?tab=readme-ov-file#admin-commands

This issue concerns saving the world state and map transitions.这个问题涉及保存世界状态和地图转换。

Thanks for your description.

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