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Tongue length will not reset after a kill. There may be no behavior surrounding the beneathticle resetting as they only grab the player and never release.
The only instance I have found of a beneathticle grabbing a non-player was the first encounter in bm_c4a1b. Should we disable beneathticles that have killed a player and how should we handle player suicides (ex. instantly snap the tongue length back to the original position)?
Player angles will snap on grab and upon killing the beneathticle in both singleplayer and multiplayer
Ducking prediction issues while being grabbed
Player killed by beneathticles will have their ragdolls clip outside of the map
Players killed by beneathticles will appear to be outside of the map after respawn (Invalid view entity?)
bm_c4a1c:
The text was updated successfully, but these errors were encountered:
Ducking, sound and shooting issues can be prevented with cl_predict 0 (current weapon workaround could be removed).
Ragdoll and and what appears to be fake death are newish, I don't remember those pre last game update.
I'm fine with tongue not resetting.
I opted to creating a new implementation of the AI which addresses almost every issue found with the beneathticle as most of the issues that I've found also happen on singleplayer. Work in progress draft #217
bm_c4a1b
. Should we disable beneathticles that have killed a player and how should we handle player suicides (ex. instantly snap the tongue length back to the original position)?bm_c4a1c:
The text was updated successfully, but these errors were encountered: