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npc_beneathticle issues #207

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ampreeT opened this issue Dec 31, 2024 · 3 comments
Open

npc_beneathticle issues #207

ampreeT opened this issue Dec 31, 2024 · 3 comments

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@ampreeT
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ampreeT commented Dec 31, 2024

  • Tongue length will not reset after a kill. There may be no behavior surrounding the beneathticle resetting as they only grab the player and never release.
    • The only instance I have found of a beneathticle grabbing a non-player was the first encounter in bm_c4a1b. Should we disable beneathticles that have killed a player and how should we handle player suicides (ex. instantly snap the tongue length back to the original position)?
  • Player angles will snap on grab and upon killing the beneathticle in both singleplayer and multiplayer
  • Ducking prediction issues while being grabbed
  • Player killed by beneathticles will have their ragdolls clip outside of the map
  • Players killed by beneathticles will appear to be outside of the map after respawn (Invalid view entity?)

bm_c4a1c:

bms_PgSgXXouku

@Alienmario
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As alternative to additional workarounds, we could simply disable prediction for grabbed players.

@Alienmario
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Ducking, sound and shooting issues can be prevented with cl_predict 0 (current weapon workaround could be removed).
Ragdoll and and what appears to be fake death are newish, I don't remember those pre last game update.
I'm fine with tongue not resetting.

@ampreeT
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ampreeT commented Jan 16, 2025

I opted to creating a new implementation of the AI which addresses almost every issue found with the beneathticle as most of the issues that I've found also happen on singleplayer. Work in progress draft #217

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