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Map bm_c1a1c 2 reports share this crash signature. (2 owners / 2 ips)
0 0x1b3f9108 1 server_srv.so!CAI_BehaviorHeal::StartTask(Task_t const*) + 0xb6 2 server_srv.so!CAI_BaseHumanoid::StartTask(Task_t const*) + 0x39 3 server_srv.so!CAI_PlayerAlly::StartTask(Task_t const*) + 0x3d 4 server_srv.so!CNPC_PlayerCompanion::StartTask(Task_t const*) + 0x84 5 server_srv.so!CAI_BaseNPC::MaintainSchedule() + 0x28f 6 server_srv.so!CAI_BaseNPC::RunAI() + 0x114 7 server_srv.so!CAI_BaseNPC::NPCThink() + 0x791 8 server_srv.so!CAI_BaseNPC::CallNPCThink() + 0x5b 9 server_srv.so!CBaseEntity::Think() + 0x1c 10 0xf7f970ce 11 0xffd8b4c8 12 server_srv.so!CBaseEntity::PhysicsDispatchThink(void (CBaseEntity::*)()) + 0xf3 13 server_srv.so!CBaseEntity::PhysicsRunSpecificThink(int, void (CBaseEntity::*)()) + 0xdd 14 server_srv.so!CBaseEntity::PhysicsRunThink(CBaseEntity::thinkmethods_t) [clone .part.143] + 0x35 15 server_srv.so!CBaseEntity::StepSimulationThink(float) + 0x157 16 server_srv.so!CBaseEntity::PhysicsStep() + 0x1b4 17 server_srv.so!CBaseEntity::PhysicsSimulate() + 0x9fa 18 server_srv.so!Physics_SimulateEntity(CBaseEntity*) + 0x2bb 19 server_srv.so!Physics_RunThinkFunctions(bool) + 0x1e4 20 server_srv.so!CServerGameDLL::GameFrame(bool) + 0x168 21 sourcemod.2.bms.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool) [sourcemod.cpp:54 + 0x11] 22 engine_srv.so!CServerPlugin::GameFrame(bool) + 0x77 23 engine_srv.so!SV_Think(bool) + 0xcc 24 engine_srv.so!SV_Frame(bool) + 0xfe 25 engine_srv.so!_Host_RunFrame_Server(bool) + 0x71 26 engine_srv.so!_Host_RunFrame(float) + 0x2d1 27 engine_srv.so!CHostState::State_Run(float) + 0x11c 28 engine_srv.so!CHostState::FrameUpdate(float) + 0x186 29 engine_srv.so!HostState_Frame(float) + 0x2b 30 engine_srv.so!CEngine::Frame() + 0x552
The text was updated successfully, but these errors were encountered:
According to the stack trace, it is crashing on a call to CAI_BaseNPC::SetTarget.
CAI_BaseNPC::SetTarget
if (param_1 != (Task_t *)0x0) { if (param_1->iTask == 100000) { pCVar5 = (CBaseEntity *)(*(code *)this->vftable->FindHealTarget)(this); if (pCVar5 != (CBaseEntity *)0x0) { CAI_BaseNPC::SetTarget(*(CAI_BaseNPC **)&this->field_0x4,pCVar5);
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Map bm_c1a1c
2 reports share this crash signature. (2 owners / 2 ips)
The text was updated successfully, but these errors were encountered: