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Specific crash to questionable ethics maps with dissolver entities
questionable ethics
bm_c2a4f
0 server_srv.so!CBaseEntity::MyNPCPointer() + 0xa 1 server_srv.so!CAI_Squad::SquadIsMember(CBaseEntity*) + 0x1d 2 server_srv.so!CAI_BaseNPC::OnTakeDamage_Alive(CTakeDamageInfo const&) + 0x8a 3 server_srv.so!CBaseHeadcrab::OnTakeDamage_Alive(CTakeDamageInfo const&) + 0x156 4 server_srv.so!CBaseCombatCharacter::OnTakeDamage(CTakeDamageInfo const&) + 0xaa 5 sdkhooks.ext.2.bms.so!__SourceHook_MFHCls_OnTakeDamage::Func(CTakeDamageInfoHack&) [extension.cpp:169 + 0x14] 6 server_srv.so!CBaseEntity::TakeDamage(CTakeDamageInfo const&) + 0x28a 7 server_srv.so!CEntityDissolve::Create(CBaseEntity*, char const*, float, int, bool*) + 0x369 8 server_srv.so!CBaseAnimating::Dissolve(char const*, float, bool, int, Vector, int) + 0x81 9 0xdc2617fc 10 server_srv.so!CBaseEntity::PhysicsStartTouch(CBaseEntity*) + 0x42 11 server_srv.so!CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) + 0x342 12 server_srv.so!CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*, CGameTrace&) + 0x14e 13 server_srv.so!CServerGameEnts::MarkEntitiesAsTouching(edict_t*, edict_t*) + 0xf2 14 engine_srv.so!SV_SolidMoved(edict_t*, ICollideable*, Vector const*, bool) + 0x4e3 15 engine_srv.so!CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector const*, bool) + 0x33 16 server_srv.so!CBaseEntity::PhysicsTouchTriggers(Vector const*) + 0x15d 17 server_srv.so!UTIL_SetOrigin(CBaseEntity*, Vector const&, bool) + 0x3f 18 server_srv.so!CAI_Motor::MoveGroundStep(Vector const&, CBaseEntity*, float, bool, bool, AIMoveTrace_t*) + 0x152 19 server_srv.so!CAI_Motor::MoveGroundExecuteWalk(AILocalMoveGoal_t const&, float, float, AIMoveTrace_t*) + 0x106 20 server_srv.so!CAI_Motor::MoveGroundExecute(AILocalMoveGoal_t const&, AIMoveTrace_t*) + 0x69 21 server_srv.so!CAI_Motor::MoveNormalExecute(AILocalMoveGoal_t const&) + 0x45 22 server_srv.so!CAI_Navigator::MoveEnact(AILocalMoveGoal_t const&) + 0x10f 23 server_srv.so!CAI_Navigator::MoveNormal() + 0x122 24 server_srv.so!CAI_Navigator::Move(float) + 0x29c 25 server_srv.so!CAI_BaseNPC::PerformMovement() + 0x8a 26 server_srv.so!CAI_BaseNPC::NPCThink() + 0x197 27 server_srv.so!CAI_BaseNPC::CallNPCThink() + 0x5b 28 server_srv.so!CBaseEntity::Think() + 0x1c 29 0xf6100dce 30 0xff8ac2a8 31 server_srv.so!CBaseEntity::PhysicsDispatchThink(void (CBaseEntity::*)()) + 0xf3 32 server_srv.so!CBaseEntity::PhysicsRunSpecificThink(int, void (CBaseEntity::*)()) + 0xdd 33 server_srv.so!CBaseEntity::PhysicsRunThink(CBaseEntity::thinkmethods_t) [clone .part.143] + 0x35 34 server_srv.so!CBaseEntity::StepSimulationThink(float) + 0x157 35 server_srv.so!CBaseEntity::PhysicsStep() + 0x1b4 36 server_srv.so!CBaseEntity::PhysicsSimulate() + 0x9fa 37 server_srv.so!Physics_SimulateEntity(CBaseEntity*) + 0x2bb 38 server_srv.so!Physics_RunThinkFunctions(bool) + 0x1e4 39 server_srv.so!CServerGameDLL::GameFrame(bool) + 0x168 40 sourcemod.2.bms.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool) [sourcemod.cpp:54 + 0x11] 41 engine_srv.so!CServerPlugin::GameFrame(bool) + 0x77 42 engine_srv.so!SV_Think(bool) + 0xcc 43 engine_srv.so!SV_Frame(bool) + 0xfe 44 engine_srv.so!_Host_RunFrame_Server(bool) + 0x71 45 engine_srv.so!_Host_RunFrame(float) + 0x2d1 46 engine_srv.so!CHostState::State_Run(float) + 0x11c 47 engine_srv.so!CHostState::FrameUpdate(float) + 0x186 48 engine_srv.so!HostState_Frame(float) + 0x2b 49 engine_srv.so!CEngine::Frame() + 0x552
bm_c2a4e
0 server_srv.so!CAI_BaseNPC::OnTakeDamage_Alive(CTakeDamageInfo const&) + 0x14f 1 server_srv.so!CNPC_Bullsquid::OnTakeDamage_Alive(CTakeDamageInfo const&) + 0x18f 2 server_srv.so!CBaseCombatCharacter::OnTakeDamage(CTakeDamageInfo const&) + 0xaa 3 sdkhooks.ext.2.bms.so!__SourceHook_MFHCls_OnTakeDamage::Func(CTakeDamageInfoHack&) [extension.cpp:169 + 0x14] 4 server_srv.so!CBaseEntity::TakeDamage(CTakeDamageInfo const&) + 0x28a 5 server_srv.so!CEntityDissolve::Create(CBaseEntity*, char const*, float, int, bool*) + 0x369 6 server_srv.so!CBaseAnimating::Dissolve(char const*, float, bool, int, Vector, int) + 0x81 7 0xd9f59284 8 server_srv.so!CBaseEntity::PhysicsStartTouch(CBaseEntity*) + 0x42 9 server_srv.so!CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) + 0x342 10 server_srv.so!CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*, CGameTrace&) + 0x14e 11 server_srv.so!CServerGameEnts::MarkEntitiesAsTouching(edict_t*, edict_t*) + 0xf2 12 engine_srv.so!SV_SolidMoved(edict_t*, ICollideable*, Vector const*, bool) + 0x4e3 13 engine_srv.so!CVEngineServer::SolidMoved(edict_t*, ICollideable*, Vector const*, bool) + 0x33 14 server_srv.so!CBaseEntity::PhysicsTouchTriggers(Vector const*) + 0x15d 15 server_srv.so!UTIL_SetOrigin(CBaseEntity*, Vector const&, bool) + 0x3f 16 server_srv.so!CAI_Motor::MoveGroundStep(Vector const&, CBaseEntity*, float, bool, bool, AIMoveTrace_t*) + 0x152 17 server_srv.so!CAI_Motor::MoveGroundExecuteWalk(AILocalMoveGoal_t const&, float, float, AIMoveTrace_t*) + 0x106 18 server_srv.so!CAI_BlendedMotor::MoveGroundExecute(AILocalMoveGoal_t const&, AIMoveTrace_t*) + 0x212 19 server_srv.so!CAI_Motor::MoveNormalExecute(AILocalMoveGoal_t const&) + 0x45 20 server_srv.so!CAI_Navigator::MoveEnact(AILocalMoveGoal_t const&) + 0x10f 21 server_srv.so!CAI_Navigator::MoveNormal() + 0x122 22 server_srv.so!CAI_Navigator::Move(float) + 0x29c 23 server_srv.so!CAI_BaseNPC::PerformMovement() + 0x8a 24 server_srv.so!CAI_BaseNPC::NPCThink() + 0x197 25 server_srv.so!CAI_BaseNPC::CallNPCThink() + 0x5b 26 server_srv.so!CBaseEntity::Think() + 0x1c 27 0xf7f31c8e 28 0xffded028 29 server_srv.so!CBaseEntity::PhysicsDispatchThink(void (CBaseEntity::*)()) + 0xf3 30 server_srv.so!CBaseEntity::PhysicsRunSpecificThink(int, void (CBaseEntity::*)()) + 0xdd 31 server_srv.so!CBaseEntity::PhysicsRunThink(CBaseEntity::thinkmethods_t) [clone .part.143] + 0x35 32 server_srv.so!CBaseEntity::StepSimulationThink(float) + 0x157 33 server_srv.so!CBaseEntity::PhysicsStep() + 0x1b4 34 server_srv.so!CBaseEntity::PhysicsSimulate() + 0x9fa 35 server_srv.so!Physics_SimulateEntity(CBaseEntity*) + 0x2bb 36 server_srv.so!Physics_RunThinkFunctions(bool) + 0x1e4 37 server_srv.so!CServerGameDLL::GameFrame(bool) + 0x168 38 sourcemod.2.bms.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool) [sourcemod.cpp:54 + 0x11] 39 engine_srv.so!CServerPlugin::GameFrame(bool) + 0x77 40 engine_srv.so!SV_Think(bool) + 0xcc 41 engine_srv.so!SV_Frame(bool) + 0xfe 42 engine_srv.so!_Host_RunFrame_Server(bool) + 0x71 43 engine_srv.so!_Host_RunFrame(float) + 0x2d1 44 engine_srv.so!CHostState::State_Run(float) + 0x11c 45 engine_srv.so!CHostState::FrameUpdate(float) + 0x186 46 engine_srv.so!HostState_Frame(float) + 0x2b 47 engine_srv.so!CEngine::Frame() + 0x552
The text was updated successfully, but these errors were encountered:
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Specific crash to
questionable ethics
maps with dissolver entitiesbm_c2a4f
bm_c2a4e
The text was updated successfully, but these errors were encountered: