-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathProject.asm
11958 lines (7787 loc) · 214 KB
/
Project.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
include irvine32.inc
includelib winmm.lib
PlaySound proto, pszsound:ptr byte, hmod:dword, fdwsound:dword
.data
deviceconnect db "DeviceConnect",0
snd_alias dd 00010000h
soundfile db "Add your Path\Pac-Man-Theme-Song.wav",0
filename db "PlayerScores.txt"
filehandle handle ?
lengthofstring dd ?
pacmanintro1 db " ________ ________ ________ ______ ______ ________ _________ ", 0ah, 0
pacmanintro2 db "|\ __ \ |\ __ \ |\ ____\ |\ _ \ _ \ |\ __ \ |\ ___ \ ", 0ah, 0
pacmanintro3 db "\ \ \|\ \ \ \ \|\ \ \ \ \___| \ \ \\ \__\\ \ \ \ \|\ \ \ \ \\ \ \ ", 0ah, 0
pacmanintro4 db " \ \ ____\ \ \ __ \ \ \ \ \ \ \\|__| \ \ \ \ __ \ \ \ \\ \ \ ", 0ah, 0
pacmanintro5 db " \ \ \___| \ \ \ \ \ \ \ \____ \ \ \ \ \ \ \ \ \ \ \ \ \ \\ \ \ ", 0ah, 0
pacmanintro6 db " \ \__\ \ \__\ \__\ \ \_______\ \ \__\ \ \__\ \ \__\ \__\ \ \__\\ \__\", 0ah, 0
pacmanintro7 db " \|__| \|__|\|__| \|_______| \|__| \|__| \|__|\|__| \|__| \|__|", 0ah, 0
level11 db " ___ _______ __ __ _______ ___ ____ ", 0ah, 0
level12 db "| | | ___|| | | || ___|| | | | ", 0ah, 0
level13 db "| | | |___ | |_| || |___ | | | | ", 0ah, 0
level14 db "| |___ | ___|| || ___|| |___ | | ", 0ah, 0
level15 db "| || |___ | | | |___ | | | | ", 0ah, 0
level16 db "|_______||_______| |___| |_______||_______| |___| ", 0ah, 0
level21 db " ___ _______ __ __ _______ ___ _______ ", 0ah, 0
level22 db "| | | ___|| | | || ___|| | |____ |", 0ah, 0
level23 db "| | | |___ | |_| || |___ | | ____| |", 0ah, 0
level24 db "| |___ | ___|| || ___|| |___ | ______|", 0ah, 0
level25 db "| || |___ | | | |___ | | | |_____ ", 0ah, 0
level26 db "|_______||_______| |___| |_______||_______| |_______|", 0ah, 0
level31 db " ___ _______ __ __ _______ ___ _______ ", 0ah, 0
level32 db "| | | ___|| | | || ___|| | |___ |", 0ah, 0
level33 db "| | | |___ | |_| || |___ | | ___| |", 0ah, 0
level34 db "| |___ | ___|| || ___|| |___ |___ |", 0ah, 0
level35 db "| || |___ | | | |___ | | ___| |", 0ah, 0
level36 db "|_______||_______| |___| |_______||_______| |_______|", 0ah, 0
levelc1 db " __ _______ __________ ________ _________ ____ __________ ", 0ah, 0
levelc2 db " / / / ____/ | / / ____/ / / ____/ / / ____/ | / __ \/ ____/ __ \", 0ah, 0
levelc3 db " / / / __/ | | / / __/ / / / / / / / __/ / /| | / /_/ / __/ / / / /", 0ah, 0
levelc4 db " / /___/ /___ | |/ / /___/ /___ / /___/ /___/ /___/ ___ |/ _, _/ /___/ /_/ / ", 0ah, 0
levelc5 db "/_____/_____/ |___/_____/_____/ \____/_____/_____/_/ |_/_/ |_/_____/_____/ ", 0ah, 0
youwin1 db " /$$ /$$ /$$$$$$ /$$ /$$ /$$ /$$ /$$$$$$ /$$ /$$", 0ah, 0
youwin2 db "| $$ /$$//$$__ $$| $$ | $$ | $$ /$ | $$|_ $$_/| $$$ | $$", 0ah, 0
youwin3 db " \ $$ /$$/| $$ \ $$| $$ | $$ | $$ /$$$| $$ | $$ | $$$$| $$", 0ah, 0
youwin4 db " \ $$$$/ | $$ | $$| $$ | $$ | $$/$$ $$ $$ | $$ | $$ $$ $$", 0ah, 0
youwin5 db " \ $$/ | $$ | $$| $$ | $$ | $$$$_ $$$$ | $$ | $$ $$$$", 0ah, 0
youwin6 db " | $$ | $$ | $$| $$ | $$ | $$$/ \ $$$ | $$ | $$\ $$$", 0ah, 0
youwin7 db " | $$ | $$$$$$/| $$$$$$/ | $$/ \ $$ /$$$$$$| $$ \ $$", 0ah, 0
youwin8 db " |__/ \______/ \______/ |__/ \__/|______/|__/ \__/", 0ah, 0
advance db "Press Any Key to Advance", 0ah, 0
gameover1 db " _____ _____ _____ _____ _________ _____ _____ _____ _____ ", 0ah, 0
gameover2 db "|| G ||| A ||| M ||| E ||| ||| O ||| V ||| E ||| R ||", 0ah, 0
gameover3 db "||___|||___|||___|||___|||_______|||___|||___|||___|||___||", 0ah, 0
gameover4 db "|/___\|/___\|/___\|/___\|/_______\|/___\|/___\|/___\|/___\|", 0ah, 0
choice1 db "1. START GAME", 0ah, 0
choice2 db "2. INSTRUCTIONS", 0ah, 0
choice3 db "3. HIGHSCORES", 0ah, 0
choice4 db "4. EXIT GAME", 0ah, 0
choiceask db "Enter Your Choice: ", 0
instruction db "~*~*~ INSTRUCTIONS ~*~*~", 0ah, 0
instruction1 db "1. Use W, A, S, D keys to move around the area.", 0ah, 0
instruction2 db "2. Press X at any point of the game to exit.", 0ah, 0
instruction3 db "3. Stay between the walls as you try to eat all the coins.", 0ah, 0
instruction4 db "4. Beware of all the enemies, they don't like you at all!", 0ah, 0
returnask db "Press 1 to START GAME and 2 to go back to MAIN MENU: ", 0
pausestring db "~*~*~ GAME PAUSED ~*~*~", 0ah, 0
pause1 db "1. RESUME GAME", 0ah, 0
pause2 db "2. RESTART GAME", 0ah, 0
pause3 db "3. EXIT GAME", 0ah, 0
startinput db ?
hsstring db "~*~*~ HIGHSCORES ~*~*~", 0ah, 0
nameinput db "Enter your name: ", 0
username db 16 dup (?)
buffer db 100 dup (?)
namestring db "Player Name: ", 0
exitstring db "Press Any Key to Exit", 0
ground db "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~", 0
ground1 db "|",0ah,0
ground2 db "|",0
wall1 db "##########", 0
wall2 db "#", 0
temp db ?
scorestring db "Score: ",0
score db 0
blank db " ",0
livesstring db "Lives: ",0
lives db 3
fruitxcoordinate db 60
fruitycoordinate db 14
heartxcoordinate db 118
heartycoordinate db 25
deathxcoordinate db 74
deathycoordinate db 11
xcoordinate db 2
ycoordinate db 20
xcoordinateghost db 116
ycoordinateghost db 10
xcoordinateghost2 db 16
ycoordinateghost2 db 27
xcoordinateghost3 db 2
ycoordinateghost3 db 2
portalxcoordinate db ?
portalycoordinate db ?
freezexcoordinate db ?
freezeycoordinate db ?
xcoordinatecoin db 50 dup (?)
ycoordinatecoin db 50 dup (?)
input db ?
level db ?
freezetimer sbyte 0
.code
takeinput PROC
call clrscr
mov eax, yellow
call settextcolor
mov dl, 15
mov dh, 3
call gotoxy
mov edx, offset pacmanintro1
call writestring
mov dl, 15
mov dh, 4
call gotoxy
mov eax, 400
call delay
mov edx, offset pacmanintro2
call writestring
mov dl, 15
mov dh, 5
call gotoxy
mov eax, 400
call delay
mov edx, offset pacmanintro3
call writestring
mov dl, 15
mov dh, 6
call gotoxy
mov eax, 400
call delay
mov edx, offset pacmanintro4
call writestring
mov dl, 15
mov dh, 7
call gotoxy
mov eax, 400
call delay
mov edx, offset pacmanintro5
call writestring
mov dl, 15
mov dh, 8
call gotoxy
mov eax, 400
call delay
mov edx, offset pacmanintro6
call writestring
mov dl, 15
mov dh, 9
call gotoxy
mov eax, 400
call delay
mov edx, offset pacmanintro7
call writestring
mov eax, white
call settextcolor
mov eax, 200
call delay
mov dl, 45
mov dh, 14
call gotoxy
mov edx, offset nameinput
call writestring
mov edx, offset username
mov ecx, lengthof username
call readstring
ret
takeinput ENDP
drawwalls PROC
; draw ground at (0,29)
mov eax,blue
call settextcolor
mov dl,0
mov dh,29
call gotoxy
mov edx, offset ground
call writestring
mov dl,0
mov dh,1
call gotoxy
mov edx, offset ground
call writestring
mov ecx,27
mov dh,2
mov temp, dh
l1:
mov dl,0
mov dh, temp
call gotoxy
mov edx, offset ground1
call writestring
inc temp
loop l1
mov ecx,27
mov dh,2
mov temp,dh
l2:
mov dh,temp
mov dl,119
call gotoxy
mov edx, offset ground2
call writestring
inc temp
loop l2
ret
drawwalls ENDP
drawobstacles1 PROC
mov dl,5
mov dh,5
call gotoxy
mov edx,offset wall1
call writestring
mov dl,30
mov dh,5
call gotoxy
mov edx,offset wall1
call writestring
mov dl,55
mov dh,5
call gotoxy
mov edx,offset wall1
call writestring
mov dl,80
mov dh,5
call gotoxy
mov edx,offset wall1
call writestring
mov dl,105
mov dh,5
call gotoxy
mov edx,offset wall1
call writestring
mov dl,5
mov dh,12
call gotoxy
mov edx,offset wall1
call writestring
mov dl,30
mov dh,12
call gotoxy
mov edx,offset wall1
call writestring
mov dl,55
mov dh,12
call gotoxy
mov edx,offset wall1
call writestring
mov dl,80
mov dh,12
call gotoxy
mov edx,offset wall1
call writestring
mov dl,105
mov dh,12
call gotoxy
mov edx,offset wall1
call writestring
mov dl,5
mov dh,19
call gotoxy
mov edx,offset wall1
call writestring
mov dl,30
mov dh,19
call gotoxy
mov edx,offset wall1
call writestring
mov dl,55
mov dh,19
call gotoxy
mov edx,offset wall1
call writestring
mov dl,80
mov dh,19
call gotoxy
mov edx,offset wall1
call writestring
mov dl,105
mov dh,19
call gotoxy
mov edx,offset wall1
call writestring
mov dl,5
mov dh,26
call gotoxy
mov edx,offset wall1
call writestring
mov dl,30
mov dh,26
call gotoxy
mov edx,offset wall1
call writestring
mov dl,55
mov dh,26
call gotoxy
mov edx,offset wall1
call writestring
mov dl,80
mov dh,26
call gotoxy
mov edx,offset wall1
call writestring
mov dl,105
mov dh,26
call gotoxy
mov edx,offset wall1
call writestring
ret
drawobstacles1 ENDP
drawobstacles2 PROC
call drawobstacles1
mov dl, 17
mov dh, 8
call gotoxy
mov edx, offset wall1
call writestring
mov dl, 55
mov dh, 8
call gotoxy
mov edx, offset wall1
call writestring
mov dl, 93
mov dh, 8
call gotoxy
mov edx, offset wall1
call writestring
mov dl, 17
mov dh, 15
call gotoxy
mov edx, offset wall1
call writestring
mov dl, 55
mov dh, 15
call gotoxy
mov edx, offset wall1
call writestring
mov dl, 93
mov dh, 15
call gotoxy
mov edx, offset wall1
call writestring
mov dl, 17
mov dh, 23
call gotoxy
mov edx, offset wall1
call writestring
mov dl, 55
mov dh, 23
call gotoxy
mov edx, offset wall1
call writestring
mov dl, 93
mov dh, 23
call gotoxy
mov edx, offset wall1
call writestring
ret
drawobstacles2 ENDP
drawobstacles3 PROC
call drawobstacles2
mov ecx, 16
mov temp, 8
loopdraw:
mov dh, temp
mov dl, 47
call gotoxy
mov edx, offset wall2
call writestring
inc temp
loop loopdraw
mov ecx, 16
mov temp, 8
loopdraw1:
mov dh, temp
mov dl, 72
call gotoxy
mov edx, offset wall2
call writestring
inc temp
loop loopdraw1
ret
drawobstacles3 ENDP
drawplayer PROC
mov eax,white
call settextcolor
mov dl,xcoordinate
mov dh,ycoordinate
call gotoxy
mov al,206
call writechar
ret
drawplayer ENDP
updateplayer PROC
mov dl,xcoordinate
mov dh,ycoordinate
call gotoxy
mov al," "
call writechar
ret
updateplayer ENDP
drawcoin PROC
mov eax,yellow
call settextcolor
mov dl,[esi]
mov dh,[edi]
call gotoxy
mov al, 248
call writechar
ret
drawcoin ENDP
createrandomcoin PROC
mov eax,118
call RandomRange
add eax, 1
mov [esi],al
mov eax,24
call RandomRange
add eax, 4
mov [edi],al
ret
createrandomcoin ENDP
updateghost PROC
mov dl,xcoordinateghost
mov dh,ycoordinateghost
call gotoxy
mov al," "
call writechar
ret
updateghost ENDP
drawghost PROC
mov eax, red
call settextcolor
mov dl,xcoordinateghost
mov dh,ycoordinateghost
call gotoxy
mov al,"?"
call writechar
ret
drawghost ENDP
updateghost2 PROC
mov dl,xcoordinateghost2
mov dh,ycoordinateghost2
call gotoxy
mov al," "
call writechar
ret
updateghost2 ENDP
drawghost2 PROC
mov eax, magenta
call settextcolor
mov dl,xcoordinateghost2
mov dh,ycoordinateghost2
call gotoxy
mov al,"?"
call writechar
ret
drawghost2 ENDP
updateghost3 PROC
mov dl,xcoordinateghost3
mov dh,ycoordinateghost3
call gotoxy
mov al," "
call writechar
ret
updateghost3 ENDP
drawghost3 PROC
mov eax, gray
call settextcolor
mov dl,xcoordinateghost3
mov dh,ycoordinateghost3
call gotoxy
mov al,"?"
call writechar
ret
drawghost3 ENDP
drawfruit PROC
mov eax, lightgreen
call settextcolor
mov dl, fruitxcoordinate
mov dh, fruitycoordinate
call gotoxy
mov al, 233
call writechar
ret
drawfruit ENDP
drawheart PROC
mov eax, red
call settextcolor
mov dl, heartxcoordinate
mov dh, heartycoordinate
call gotoxy
mov al, 3
call writechar
ret
drawheart ENDP
drawportal PROC
mov eax, cyan
call settextcolor
mov dl, portalxcoordinate
mov dh, portalycoordinate
call gotoxy
mov al, 219
call writechar
ret
drawportal ENDP
drawdeath PROC
mov eax, magenta
call settextcolor
mov dl, deathxcoordinate
mov dh, deathycoordinate
call gotoxy
mov al, 6
call writechar
ret
drawdeath ENDP
drawfreeze PROC
mov eax, blue
call settextcolor
mov dl, freezexcoordinate
mov dh, freezeycoordinate
call gotoxy
mov al, 15
call writechar
ret
drawfreeze ENDP
ghostmovement1 PROC
skipghost:
mov eax,4
call randomrange
cmp eax,0
jne continue
cmp ycoordinateghost,5
jne continue21gg
cmp xcoordinateghost,4
je skipghost
cmp xcoordinateghost,54
je skipghost
cmp xcoordinateghost,79
je skipghost
cmp xcoordinateghost,104
je skipghost
cmp xcoordinateghost,29
je skipghost
continue21gg:
cmp ycoordinateghost,12
jne continue31gg
cmp xcoordinateghost,4
je skipghost
cmp xcoordinateghost,54
je skipghost
cmp xcoordinateghost,79
je skipghost
cmp xcoordinateghost,104
je skipghost
cmp xcoordinateghost,29
je skipghost
continue31gg:
cmp ycoordinateghost,19
jne continue41gg
cmp xcoordinateghost,4
je skipghost
cmp xcoordinateghost,29
je skipghost
cmp xcoordinateghost,54
je skipghost
cmp xcoordinateghost,79
je skipghost
cmp xcoordinateghost,104
je skipghost
continue41gg:
cmp ycoordinateghost,26
jne continue51gg
cmp xcoordinateghost,4
je skipghost
cmp xcoordinateghost,54
je skipghost
cmp xcoordinateghost,79
je skipghost
cmp xcoordinateghost,104
je skipghost
cmp xcoordinateghost,29
je skipghost
continue51gg:
cmp xcoordinateghost, 118
je skipghost
inc xcoordinateghost
ret
continue:
cmp eax,1
jne continue2
cmp ycoordinateghost,6
jne continuegg
je row1gg
row1gg:
cmp xcoordinateghost,4
jle continuegg
cmp xcoordinateghost,14
jle skipghost
cmp xcoordinateghost,29
jle continuegg
cmp xcoordinateghost,39
jle skipghost
cmp xcoordinateghost,54
jle continuegg
cmp xcoordinateghost,64
jle skipghost
cmp xcoordinateghost,79
jle continuegg
cmp xcoordinateghost,89
jle skipghost
cmp xcoordinateghost,104
jle continuegg
cmp xcoordinateghost,114
jle skipghost
continuegg:
row2gg:
cmp ycoordinateghost,13
jne row3gg
cmp xcoordinateghost,4
jle row3gg
cmp xcoordinateghost,14
jle skipghost
cmp xcoordinateghost,29
jle row3gg
cmp xcoordinateghost,39
jle skipghost
cmp xcoordinateghost,54
jle row3gg
cmp xcoordinateghost,64
jle skipghost
cmp xcoordinateghost,79
jle row3gg
cmp xcoordinateghost,89
jle skipghost
cmp xcoordinateghost,104
jle row3gg
cmp xcoordinateghost,114
jle skipghost
row3gg:
cmp ycoordinateghost,20
jne row4gg
cmp xcoordinateghost,4
jle row4gg
cmp xcoordinateghost,14
jle skipghost
cmp xcoordinateghost,29
jle row4gg
cmp xcoordinateghost,39
jle skipghost
cmp xcoordinateghost,54
jle row4gg
cmp xcoordinateghost,64
jle skipghost
cmp xcoordinateghost,79
jle row4gg
cmp xcoordinateghost,89
jle skipghost
cmp xcoordinateghost,104
jle row4gg
cmp xcoordinateghost,114