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Added another particle system explosion prefab ExplosionShip. It is for ship explosions.
Both the PS and AudioSource components are set to play on Awake, so no script is needed.
They are also one-time Instantiations & Destroys. Not pooled. This is inconsistent with the currently used idiom of pooling objects though. But it is a one time occurrence per game. Perhaps it could be a child of the ship prefab.
antfarmar
changed the title
TODO: Polish
TODO: Add Polish (Long Term)
Dec 6, 2015
ExplosionShipparticle systems are still one-time Instantiations & Destroys, but now make use of the ExplosionBehaviour script so that they may be handled similar to asteroid explosions in code.
Powerups
Enemies
Foreground/Backgrounds
GUI
Sound
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