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TODO: Features & Polish (Long Term) #6

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11 of 17 tasks
antfarmar opened this issue Nov 17, 2015 · 4 comments
Open
11 of 17 tasks

TODO: Features & Polish (Long Term) #6

antfarmar opened this issue Nov 17, 2015 · 4 comments

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@antfarmar
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Powerups

  • Firepower
  • Thrust
  • Shield
  • Hyperspace

Enemies

  • Asteroids
  • UFOs

Foreground/Backgrounds

  • Explosions
  • Stars
  • Space debris

GUI

  • Title Screen/Wallpaper
  • Instructions/Controls
  • Lives/Health
  • Score
  • High Score
  • Credits

Sound

  • SFX
  • Music
@antfarmar antfarmar added the todo label Nov 17, 2015
@ghost
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ghost commented Nov 27, 2015

Particle system bugfix pull request #16

@antfarmar
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Added another particle system explosion prefab ExplosionShip. It is for ship explosions.
Both the PS and AudioSource components are set to play on Awake, so no script is needed.
They are also one-time Instantiations & Destroys. Not pooled. This is inconsistent with the currently used idiom of pooling objects though. But it is a one time occurrence per game. Perhaps it could be a child of the ship prefab.

@antfarmar antfarmar changed the title TODO: Polish TODO: Add Polish (Long Term) Dec 6, 2015
@antfarmar
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ExplosionShipparticle systems are still one-time Instantiations & Destroys, but now make use of the ExplosionBehaviour script so that they may be handled similar to asteroid explosions in code.

@antfarmar
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Various power-ups & a star system particle background implemented.

  • First stable commit b9c0cbd in branch development.

@antfarmar antfarmar changed the title TODO: Add Polish (Long Term) TODO: Features & Polish (Long Term) Dec 16, 2015
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