AG Instrument does not activate all channels #1191
Replies: 7 comments 20 replies
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PSD: The virtual instrument used is SUPERIOR DRUMMER 3 in the DAW cubase 12 |
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The way that menu works is:
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Hi, I'm sorry I didn't make myself understood. To give a clearer and simpler example. what is happening is like using kontakt with a virtual instrument that needs multiple channels. The problem is having to activate the kontakt channels every time the daw project is opened because kontakt doesn't save the settings in the daw project. having to do that every time the daw project is opened |
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How bitter sweet, I found AG seemed to be a must more efficient host for some vsti only to discover this fatal flaw on accident. Just to reiterate the problem: you add an instrument and it only plays the left signal of the first stereo pair. You remedy this by enabling all every single time, but the issue is, everything you load that project up you have to go in each single instance and re-enable the outputs by hand. The same problem occurs with SINE player, Kontakt, Spitfire player and really anything I tried. Saving the state would be one way to fix the issue, the other would be to make all outputs enabled by default. So close yet so far!! AG is still an interesting piece of software, would love to eventually drop VEPRO entirely. |
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No Cubase does not activate the plugin channels automatically. |
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I can confirm this behavior with the VST3 version. When the VST3 AG plugin is loaded, only 1 Main stereo channel is visible in AG. If you enable more channels in the DAW, then those channels appear in AG to be enabled. In the VST2 version, all 64 channels are visible in AG before doing anything in the DAW. As a side note, I cannot change the bus layout of the AGridderInst VST3 in Gig Performer---it hangs the host. |
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So is there a vsti version of AG? Or just vsti3?
I'm away from my machine but if I can atleast get stereo outs by default in
reaper I'd be back in business
…On Mon, Nov 6, 2023, 2:51 PM Ed M. ***@***.***> wrote:
when loading the VST3 instance by default 1 stereo channel appears and If
we activate the channels in Cubase, they appear within the plugin to
activate.
I can confirm this behavior with the VST3 version.
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Hello everyone. I had already presented this problem in the beta 15 version, apparently in this new version the problem persists.
It turns out that having one or more AG instruments inside a project does not automatically activate all channels, there is a section called "all channels" that is active by default, the problem is that the additional channels do not appear there, they appear outside of that section , so the option "all channels" cannot fulfill this function, therefore you must activate all channels manually every time you open the project
I would appreciate any solution on this.
thank you so much
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