Skip to content

Latest commit

 

History

History
128 lines (101 loc) · 6.98 KB

README.md

File metadata and controls

128 lines (101 loc) · 6.98 KB

Boost C++ for iOS, watchOS, tvOS, visionOS, macOS, Catalyst, Simulators - Intel(x86_64) / Apple Silicon(arm64)

Supported versions: 1.87.0, 1.86.0, 1.85.0, 1.84.0, 1.83.0, 1.82.0, 1.81.0, 1.80.0, 1.79.0, 1.78.0, 1.77.0, 1.76.0, 1.75.0 (use the appropriate tag or branch to choose a version)

This repo provides a universal script for building static Boost C++ libraries for use in iOS, watchOS, tvOS, visionOS, and macOS & Catalyst applications.

Since Boost distribution URLs are often unreliable and subject to change, the script attempts to download Boost from the links specified in the LOCATIONS file on the master branch. Only after verifying the SHA256 hash of the downloaded archive are the libraries unpacked and compiled.

Built Libraries

atomic, charconv, chrono, cobalt (requires apple clang-15.0.0 or later), container, context, contract, coroutine, date_time, exception, fiber, filesystem, graph, iostreams, json, locale, log, math, nowide, program_options, random, regex, serialization, stacktrace, system, test, thread, timer, type_erasure, url, wave

Excluded Libraries

graph_parallel, mpi, python

Prerequisites

  1. Install Xcode: Ensure Xcode is installed, as xcodebuild is required to create xcframeworks.

  2. Verify Xcode Developer Directory:

    • The xcode-select -p command must point to the Xcode app's developer directory (e.g., /Applications/Xcode.app/Contents/Developer).
    • If it points to the CommandLineTools directory, reset it using one of the following commands:
      sudo xcode-select --reset
      or
      sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
  3. Remove User-Specific Configurations: Ensure you do not have a user-config.jam file in your home directory, as it may interfere with the build process.

  4. Install Required SDKs: To build for tvOS, watchOS, visionOS, and their simulators, make sure the corresponding SDKs are installed in the folder:

   /Applications/Xcode.app/Contents/Developer/Platforms

Building Notes

  1. ICU Backend for locale and regex Libraries:

    • These libraries are built using the ICU backend. There are two ways to obtain the ICU libraries:
      1. Default Method: The ICU libraries are automatically built before Boost using the build script available at: https://github.com/apotocki/icu4c-iosx.
      2. Prebuilt Binaries: Specify the ICU4C_RELEASE_LINK environment variable to download prebuilt binaries.
  2. test Library for iOS and visionOS:

    • The test library is built with the BOOST_TEST_NO_MAIN flag.
  3. test Library for watchOS and tvOS:

    • The test library is built with the BOOST_TEST_NO_MAIN and BOOST_TEST_DISABLE_ALT_STACK flags.

Build Manually

    # clone the repo
    git clone https://github.com/apotocki/boost-iosx
    
    # build libraries
    cd boost-iosx
    scripts/build.sh

    # However, if you wish, you can skip building the ICU libraries during the boost build and use pre-built binaries from my ICU repository:
    # ICU4C_RELEASE_LINK=https://github.com/apotocki/icu4c-iosx/releases/download/76.1.4 scripts/build.sh
        
    # have fun, the result artifacts will be located in 'frameworks' folder.
    # Then you can add desirable xcframeworks in your XCode project. The process is described, e.g., at https://www.simpleswiftguide.com/how-to-add-xcframework-to-xcode-project/

Selecting Platforms and Architectures

build.sh without arguments builds xcframeworks for iOS, macOS, Catalyst and also for watchOS, tvOS, visionOS if their SDKs are installed on the system. It also builds xcframeworks for their simulators with the architecture (arm64 or x86_64) depending on the current host. If you are interested in a specific set of platforms and architectures, you can specify them explicitly using the -p argument, for example:

scripts/build.sh -p=ios,iossim-x86_64
# builts xcframeworks only for iOS and iOS Simulator with x86_64 architecture

Here is a list of all possible values for '-p' option:

macosx,macosx-arm64,macosx-x86_64,macosx-both,ios,iossim,iossim-arm64,iossim-x86_64,iossim-both,catalyst,catalyst-arm64,catalyst-x86_64,catalyst-both,xros,xrossim,xrossim-arm64,xrossim-x86_64,xrossim-both,tvos,tvossim,tvossim-both,tvossim-arm64,tvossim-x86_64,watchos,watchossim,watchossim-both,watchossim-arm64,watchossim-x86_64

Suffix '-both' means that xcframeworks will be built for both arm64 and x86_64 architectures. The platform names for macosx and simulators without an architecture suffix (e.g. macosx, iossim, tvossim) mean that xcframeworks are only built for the current host architecture.

Selecting Libraries

If you want to build specific boost libraries, specify them with the -l option:

scripts/build.sh -l=log,program_options
# Note: Some libraries depend on other Boost libraries. In this case, you should explicitly add them all in the -l option.

Rebuild ICU option

To rebuild the ICU library, which is used when building some Boost libraries (locale and regex), use the --rebuildicu option.

scripts/build.sh -p=ios,iossim-x86_64 --rebuildicu

Rebuild option

To rebuild the libraries without using the results of previous builds, use the --rebuild option

scripts/build.sh -p=ios,iossim-x86_64 --rebuild

Build Using Cocoapods.

Add the following lines into your project's Podfile:

    use_frameworks!

    pod 'boost-iosx'
    # or optionally more precisely, e.g.:
    # pod 'boost-iosx', :git => 'https://github.com/apotocki/boost-iosx'

If you want to use specific boost libraries, specify them as in the following example for log and program_options libraries:

    pod 'boost-iosx/log'
    pod 'boost-iosx/program_options'
    # Note: Some libraries depend on other Boost libraries. In this case, you should explicitly add all their dependencies to your Podfile.

Then install new dependencies:

   pod install --verbose

As an advertisement...

The Boost libraries built by this project are used in my iOS application on the App Store:

PotoHEX
HEX File Viewer & Editor

This application is designed to view and edit files at the byte or character level; calculate different hashes, encode/decode, and compress/decompress desired byte regions.

You can support my open-source development by trying the App.

Feedback is welcome!