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Add Linux .desktop files #1
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I like the bash script idea 👍 That way the files shipped to the users would be:
Creating linux packages seems overly complicated to me (however intellectually appealing) and I'd rather see the bundler as a tool to make the binary look good to users (adding the proper os-specific files) rather than a way to create an installer that would then set up the binary once executed on the user's computer. |
Therefore what the bundler needs to do in this situation is:
and my guess is that's it! |
@veecue did you have time to work on this issue? |
Ok, so here is what I've been looking at: #!/bin/sh
# This script adds a menu item, icons and mime type for Arduino for the current
# user. If possible, it will use the xdg-utils - or fall back to just creating
# and copying a desktop file to the user's dir.
# If called with the "-u" option, it will undo the changes.
# Resource name to use (including vendor prefix)
RESOURCE_NAME=arduino-arduinoide
# Get absolute path from which this script file was executed
# (Could be changed to "pwd -P" to resolve symlinks to their target)
SCRIPT_PATH=$( cd $(dirname $0) ; pwd )
cd "${SCRIPT_PATH}"
# Default mode is to install.
UNINSTALL=false
# If possible, get location of the desktop folder. Default to ~/Desktop
XDG_DESKTOP_DIR="${HOME}/Desktop"
if [ -f "${XDG_CONFIG_HOME:-${HOME}/.config}/user-dirs.dirs" ]; then
. "${XDG_CONFIG_HOME:-${HOME}/.config}/user-dirs.dirs"
fi
# Install using xdg-utils
xdg_install_f() {
# Create a temp dir accessible by all users
TMP_DIR=`mktemp --directory`
# Create *.desktop file using the existing template file
sed -e "s,<BINARY_LOCATION>,${SCRIPT_PATH}/arduino,g" \
-e "s,<ICON_NAME>,${RESOURCE_NAME},g" "${SCRIPT_PATH}/lib/desktop.template" > "${TMP_DIR}/${RESOURCE_NAME}.desktop"
# Install the icon files using name and resolutions
xdg-icon-resource install --context apps --size 16 "${SCRIPT_PATH}/lib/icons/16x16/apps/arduino.png" $RESOURCE_NAME
xdg-icon-resource install --context apps --size 24 "${SCRIPT_PATH}/lib/icons/24x24/apps/arduino.png" $RESOURCE_NAME
xdg-icon-resource install --context apps --size 32 "${SCRIPT_PATH}/lib/icons/32x32/apps/arduino.png" $RESOURCE_NAME
xdg-icon-resource install --context apps --size 48 "${SCRIPT_PATH}/lib/icons/48x48/apps/arduino.png" $RESOURCE_NAME
xdg-icon-resource install --context apps --size 64 "${SCRIPT_PATH}/lib/icons/64x64/apps/arduino.png" $RESOURCE_NAME
xdg-icon-resource install --context apps --size 72 "${SCRIPT_PATH}/lib/icons/72x72/apps/arduino.png" $RESOURCE_NAME
xdg-icon-resource install --context apps --size 96 "${SCRIPT_PATH}/lib/icons/96x96/apps/arduino.png" $RESOURCE_NAME
xdg-icon-resource install --context apps --size 128 "${SCRIPT_PATH}/lib/icons/128x128/apps/arduino.png" $RESOURCE_NAME
xdg-icon-resource install --context apps --size 256 "${SCRIPT_PATH}/lib/icons/256x256/apps/arduino.png" $RESOURCE_NAME
# Install the created *.desktop file
xdg-desktop-menu install "${TMP_DIR}/${RESOURCE_NAME}.desktop"
# Create icon on the desktop
xdg-desktop-icon install "${TMP_DIR}/${RESOURCE_NAME}.desktop"
# Install Arduino mime type
xdg-mime install "${SCRIPT_PATH}/lib/${RESOURCE_NAME}.xml"
# Install icons for mime type
xdg-icon-resource install --context mimetypes --size 16 "${SCRIPT_PATH}/lib/icons/16x16/apps/arduino.png" text-x-arduino
xdg-icon-resource install --context mimetypes --size 24 "${SCRIPT_PATH}/lib/icons/24x24/apps/arduino.png" text-x-arduino
xdg-icon-resource install --context mimetypes --size 32 "${SCRIPT_PATH}/lib/icons/32x32/apps/arduino.png" text-x-arduino
xdg-icon-resource install --context mimetypes --size 48 "${SCRIPT_PATH}/lib/icons/48x48/apps/arduino.png" text-x-arduino
xdg-icon-resource install --context mimetypes --size 64 "${SCRIPT_PATH}/lib/icons/64x64/apps/arduino.png" text-x-arduino
xdg-icon-resource install --context mimetypes --size 72 "${SCRIPT_PATH}/lib/icons/72x72/apps/arduino.png" text-x-arduino
xdg-icon-resource install --context mimetypes --size 96 "${SCRIPT_PATH}/lib/icons/96x96/apps/arduino.png" text-x-arduino
xdg-icon-resource install --context mimetypes --size 128 "${SCRIPT_PATH}/lib/icons/128x128/apps/arduino.png" text-x-arduino
xdg-icon-resource install --context mimetypes --size 256 "${SCRIPT_PATH}/lib/icons/256x256/apps/arduino.png" text-x-arduino
# Make Arduino IDE the default application for *.ino
xdg-mime default ${RESOURCE_NAME}.desktop text/x-arduino
# Clean up
rm "${TMP_DIR}/${RESOURCE_NAME}.desktop"
rmdir "$TMP_DIR"
}
# Install by simply copying desktop file (fallback)
simple_install_f() {
# Create a temp dir accessible by all users
TMP_DIR=`mktemp --directory`
# Create *.desktop file using the existing template file
sed -e "s,<BINARY_LOCATION>,${SCRIPT_PATH}/arduino,g" \
-e "s,<ICON_NAME>,${SCRIPT_PATH}/lib/arduino.png,g" "${SCRIPT_PATH}/lib/desktop.template" > "${TMP_DIR}/${RESOURCE_NAME}.desktop"
mkdir -p "${HOME}/.local/share/applications"
cp "${TMP_DIR}/${RESOURCE_NAME}.desktop" "${HOME}/.local/share/applications/"
# Copy desktop icon if desktop dir exists (was found)
if [ -d "${XDG_DESKTOP_DIR}" ]; then
cp "${TMP_DIR}/${RESOURCE_NAME}.desktop" "${XDG_DESKTOP_DIR}/"
# Altering file permissions to avoid "Untrusted Application Launcher" error on Ubuntu
chmod u+x "${XDG_DESKTOP_DIR}/${RESOURCE_NAME}.desktop"
fi
# Clean up temp dir
rm "${TMP_DIR}/${RESOURCE_NAME}.desktop"
rmdir "${TMP_DIR}"
}
# Uninstall using xdg-utils
xdg_uninstall_f() {
# Remove *.desktop file
xdg-desktop-menu uninstall ${RESOURCE_NAME}.desktop
# Remove icon from desktop
xdg-desktop-icon uninstall ${RESOURCE_NAME}.desktop
# Remove icons
xdg-icon-resource uninstall --size 16 ${RESOURCE_NAME}
xdg-icon-resource uninstall --size 24 ${RESOURCE_NAME}
xdg-icon-resource uninstall --size 32 ${RESOURCE_NAME}
xdg-icon-resource uninstall --size 48 ${RESOURCE_NAME}
xdg-icon-resource uninstall --size 64 ${RESOURCE_NAME}
xdg-icon-resource uninstall --size 72 ${RESOURCE_NAME}
xdg-icon-resource uninstall --size 96 ${RESOURCE_NAME}
xdg-icon-resource uninstall --size 128 ${RESOURCE_NAME}
xdg-icon-resource uninstall --size 256 ${RESOURCE_NAME}
# Remove MIME type icons
xdg-icon-resource uninstall --size 16 text-x-arduino
xdg-icon-resource uninstall --size 24 text-x-arduino
xdg-icon-resource uninstall --size 32 text-x-arduino
xdg-icon-resource uninstall --size 48 text-x-arduino
xdg-icon-resource uninstall --size 64 text-x-arduino
xdg-icon-resource uninstall --size 72 text-x-arduino
xdg-icon-resource uninstall --size 96 text-x-arduino
xdg-icon-resource uninstall --size 128 text-x-arduino
xdg-icon-resource uninstall --size 256 text-x-arduino
# Remove Arduino MIME type
xdg-mime uninstall "${SCRIPT_PATH}/lib/${RESOURCE_NAME}.xml"
}
# Uninstall by simply removing desktop files (fallback), incl. old one
simple_uninstall_f() {
if [ -f "${HOME}/.local/share/applications/arduino.desktop" ]; then
rm "${HOME}/.local/share/applications/arduino.desktop"
fi
if [ -f "${HOME}/.local/share/applications/${RESOURCE_NAME}.desktop" ]; then
rm "${HOME}/.local/share/applications/${RESOURCE_NAME}.desktop"
fi
if [ -f "${XDG_DESKTOP_DIR}/arduino.desktop" ]; then
rm "${XDG_DESKTOP_DIR}/arduino.desktop"
fi
if [ -f "${XDG_DESKTOP_DIR}/${RESOURCE_NAME}.desktop" ]; then
rm "${XDG_DESKTOP_DIR}/${RESOURCE_NAME}.desktop"
fi
}
# Update desktop file and mime databases (if possible)
updatedbs_f() {
if [ -d "${HOME}/.local/share/applications" ]; then
if command -v update-desktop-database > /dev/null; then
update-desktop-database "${HOME}/.local/share/applications"
fi
fi
if [ -d "${HOME}/.local/share/mime" ]; then
if command -v update-mime-database > /dev/null; then
update-mime-database "${HOME}/.local/share/mime"
fi
fi
}
# Check availability of xdg-utils
xdg_exists_f() {
if ! command -v xdg-icon-resource > /dev/null; then return 1; fi
if ! command -v xdg-desktop-menu > /dev/null; then return 1; fi
if ! command -v xdg-desktop-icon > /dev/null; then return 1; fi
if ! command -v xdg-mime > /dev/null; then return 1; fi
return 0
}
# Shows a description of the available options
display_help_f() {
printf "\nThis script will add a Arduino IDE desktop shortcut, menu item,\n"
printf "icons and file associations for the current user.\n"
if ! xdg_exists_f; then
printf "\nxdg-utils are recommended to be installed, so this script can use them.\n"
fi
printf "\nOptional arguments are:\n\n"
printf "\t-u, --uninstall\t\tRemoves shortcut, menu item and icons.\n\n"
printf "\t-h, --help\t\tShows this help again.\n\n"
}
# Check for provided arguments
while [ $# -gt 0 ] ; do
ARG="${1}"
case $ARG in
-u|--uninstall)
UNINSTALL=true
shift
;;
-h|--help)
display_help_f
exit 0
;;
*)
printf "\nInvalid option -- '${ARG}'\n"
display_help_f
exit 1
;;
esac
done
# If possible, use xdg-utils, if not, use a more basic approach
if xdg_exists_f; then
if [ ${UNINSTALL} = true ]; then
printf "Removing desktop shortcut and menu item for Arduino IDE..."
xdg_uninstall_f
simple_uninstall_f
else
printf "Adding desktop shortcut, menu item and file associations for Arduino IDE..."
xdg_uninstall_f
simple_uninstall_f
xdg_install_f
fi
else
if [ ${UNINSTALL} = true ]; then
printf "Removing desktop shortcut and menu item for Arduino IDE..."
simple_uninstall_f
else
printf "Adding desktop shortcut and menu item for Arduino IDE..."
simple_uninstall_f
simple_install_f
fi
fi
updatedbs_f
printf " done!\n"
exit 0 As you can see, Icons of different sizes would have to be created by the bundler. The .desktop file itself is no big challenge. |
I was just thinking about creating a small go-program instead of a bash-script. What do you think? |
Damn that's a long bash script for simply creating .desktop logic! I didn't know all of that was needed. I'd rather go the bash script way since I don't want developers to build yet another go program. That way the bundler just have to copy this .sh file. Do we really have to have multi sizes for the icon? Just trying to simplify the script that seems overly complicated. |
This is what I have in mind now:
What do you think? |
Sounds great! Can't wait to see it in actions :) |
@veecue any update on this issue? |
@veecue is this something you're still willing to work on? |
Creating desktop files would be easy, however the problem is, that they need absolute paths. A way, many programs do it, is by providing a bash-script that installs the .desktop file to
~/.local/share/applications
. Another way would be to create linux packages and directly point to/usr/local/share/applications
(see #2)The text was updated successfully, but these errors were encountered: