comments | difficulty | edit_url | tags | ||
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true |
Medium |
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Given a triangle
array, return the minimum path sum from top to bottom.
For each step, you may move to an adjacent number of the row below. More formally, if you are on index i
on the current row, you may move to either index i
or index i + 1
on the next row.
Example 1:
Input: triangle = [[2],[3,4],[6,5,7],[4,1,8,3]] Output: 11 Explanation: The triangle looks like: 2 3 4 6 5 7 4 1 8 3 The minimum path sum from top to bottom is 2 + 3 + 5 + 1 = 11 (underlined above).
Example 2:
Input: triangle = [[-10]] Output: -10
Constraints:
1 <= triangle.length <= 200
triangle[0].length == 1
triangle[i].length == triangle[i - 1].length + 1
-104 <= triangle[i][j] <= 104
Follow up: Could you do this using only
O(n)
extra space, where n
is the total number of rows in the triangle?
We define
The answer is
We notice that the state
The time complexity is
Furthermore, we can directly reuse the triangle
as the f
array, so there is no need to create an additional f
array, reducing the space complexity to
class Solution:
def minimumTotal(self, triangle: List[List[int]]) -> int:
n = len(triangle)
f = [[0] * (n + 1) for _ in range(n + 1)]
for i in range(n - 1, -1, -1):
for j in range(i + 1):
f[i][j] = min(f[i + 1][j], f[i + 1][j + 1]) + triangle[i][j]
return f[0][0]
class Solution {
public int minimumTotal(List<List<Integer>> triangle) {
int n = triangle.size();
int[] f = new int[n + 1];
for (int i = n - 1; i >= 0; --i) {
for (int j = 0; j <= i; ++j) {
f[j] = Math.min(f[j], f[j + 1]) + triangle.get(i).get(j);
}
}
return f[0];
}
}
class Solution {
public:
int minimumTotal(vector<vector<int>>& triangle) {
int n = triangle.size();
int f[n + 1];
memset(f, 0, sizeof(f));
for (int i = n - 1; ~i; --i) {
for (int j = 0; j <= i; ++j) {
f[j] = min(f[j], f[j + 1]) + triangle[i][j];
}
}
return f[0];
}
};
func minimumTotal(triangle [][]int) int {
n := len(triangle)
f := make([]int, n+1)
for i := n - 1; i >= 0; i-- {
for j := 0; j <= i; j++ {
f[j] = min(f[j], f[j+1]) + triangle[i][j]
}
}
return f[0]
}
function minimumTotal(triangle: number[][]): number {
const n = triangle.length;
const f: number[] = Array(n + 1).fill(0);
for (let i = n - 1; ~i; --i) {
for (let j = 0; j <= i; ++j) {
f[j] = Math.min(f[j], f[j + 1]) + triangle[i][j];
}
}
return f[0];
}
impl Solution {
pub fn minimum_total(triangle: Vec<Vec<i32>>) -> i32 {
let n = triangle.len();
let mut f = vec![0; n + 1];
for i in (0..n).rev() {
for j in 0..=i {
f[j] = f[j].min(f[j + 1]) + triangle[i][j];
}
}
f[0]
}
}
class Solution:
def minimumTotal(self, triangle: List[List[int]]) -> int:
n = len(triangle)
f = [0] * (n + 1)
for i in range(n - 1, -1, -1):
for j in range(i + 1):
f[j] = min(f[j], f[j + 1]) + triangle[i][j]
return f[0]
class Solution {
public int minimumTotal(List<List<Integer>> triangle) {
for (int i = triangle.size() - 2; i >= 0; --i) {
for (int j = 0; j <= i; ++j) {
int x = triangle.get(i).get(j);
int y = Math.min(triangle.get(i + 1).get(j), triangle.get(i + 1).get(j + 1));
triangle.get(i).set(j, x + y);
}
}
return triangle.get(0).get(0);
}
}
class Solution {
public:
int minimumTotal(vector<vector<int>>& triangle) {
for (int i = triangle.size() - 2; ~i; --i) {
for (int j = 0; j <= i; ++j) {
triangle[i][j] += min(triangle[i + 1][j], triangle[i + 1][j + 1]);
}
}
return triangle[0][0];
}
};
func minimumTotal(triangle [][]int) int {
for i := len(triangle) - 2; i >= 0; i-- {
for j := 0; j <= i; j++ {
triangle[i][j] += min(triangle[i+1][j], triangle[i+1][j+1])
}
}
return triangle[0][0]
}
function minimumTotal(triangle: number[][]): number {
for (let i = triangle.length - 2; ~i; --i) {
for (let j = 0; j <= i; ++j) {
triangle[i][j] += Math.min(triangle[i + 1][j], triangle[i + 1][j + 1]);
}
}
return triangle[0][0];
}
impl Solution {
pub fn minimum_total(triangle: Vec<Vec<i32>>) -> i32 {
let mut triangle = triangle;
for i in (0..triangle.len() - 1).rev() {
for j in 0..=i {
triangle[i][j] += triangle[i + 1][j].min(triangle[i + 1][j + 1]);
}
}
triangle[0][0]
}
}
class Solution:
def minimumTotal(self, triangle: List[List[int]]) -> int:
n = len(triangle)
for i in range(n - 2, -1, -1):
for j in range(i + 1):
triangle[i][j] = (
min(triangle[i + 1][j], triangle[i + 1][j + 1]) + triangle[i][j]
)
return triangle[0][0]