comments | difficulty | edit_url | tags | |||
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true |
Medium |
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You are given n
points
in the plane that are all distinct, where points[i] = [xi, yi]
. A boomerang is a tuple of points (i, j, k)
such that the distance between i
and j
equals the distance between i
and k
(the order of the tuple matters).
Return the number of boomerangs.
Example 1:
Input: points = [[0,0],[1,0],[2,0]] Output: 2 Explanation: The two boomerangs are [[1,0],[0,0],[2,0]] and [[1,0],[2,0],[0,0]].
Example 2:
Input: points = [[1,1],[2,2],[3,3]] Output: 2
Example 3:
Input: points = [[1,1]] Output: 0
Constraints:
n == points.length
1 <= n <= 500
points[i].length == 2
-104 <= xi, yi <= 104
- All the points are unique.
We can enumerate each point in points
as the boomerang's point
If there are
The time complexity is points
.
class Solution:
def numberOfBoomerangs(self, points: List[List[int]]) -> int:
ans = 0
for p1 in points:
cnt = Counter()
for p2 in points:
d = dist(p1, p2)
ans += cnt[d]
cnt[d] += 1
return ans << 1
class Solution {
public int numberOfBoomerangs(int[][] points) {
int ans = 0;
for (int[] p1 : points) {
Map<Integer, Integer> cnt = new HashMap<>();
for (int[] p2 : points) {
int d = (p1[0] - p2[0]) * (p1[0] - p2[0]) + (p1[1] - p2[1]) * (p1[1] - p2[1]);
ans += cnt.getOrDefault(d, 0);
cnt.merge(d, 1, Integer::sum);
}
}
return ans << 1;
}
}
class Solution {
public:
int numberOfBoomerangs(vector<vector<int>>& points) {
int ans = 0;
for (auto& p1 : points) {
unordered_map<int, int> cnt;
for (auto& p2 : points) {
int d = (p1[0] - p2[0]) * (p1[0] - p2[0]) + (p1[1] - p2[1]) * (p1[1] - p2[1]);
ans += cnt[d];
cnt[d]++;
}
}
return ans << 1;
}
};
func numberOfBoomerangs(points [][]int) (ans int) {
for _, p1 := range points {
cnt := map[int]int{}
for _, p2 := range points {
d := (p1[0]-p2[0])*(p1[0]-p2[0]) + (p1[1]-p2[1])*(p1[1]-p2[1])
ans += cnt[d]
cnt[d]++
}
}
ans <<= 1
return
}
function numberOfBoomerangs(points: number[][]): number {
let ans = 0;
for (const [x1, y1] of points) {
const cnt: Map<number, number> = new Map();
for (const [x2, y2] of points) {
const d = (x1 - x2) ** 2 + (y1 - y2) ** 2;
ans += cnt.get(d) || 0;
cnt.set(d, (cnt.get(d) || 0) + 1);
}
}
return ans << 1;
}
class Solution:
def numberOfBoomerangs(self, points: List[List[int]]) -> int:
ans = 0
for p1 in points:
cnt = Counter()
for p2 in points:
d = dist(p1, p2)
cnt[d] += 1
ans += sum(x * (x - 1) for x in cnt.values())
return ans
class Solution {
public int numberOfBoomerangs(int[][] points) {
int ans = 0;
for (int[] p1 : points) {
Map<Integer, Integer> cnt = new HashMap<>();
for (int[] p2 : points) {
int d = (p1[0] - p2[0]) * (p1[0] - p2[0]) + (p1[1] - p2[1]) * (p1[1] - p2[1]);
cnt.merge(d, 1, Integer::sum);
}
for (int x : cnt.values()) {
ans += x * (x - 1);
}
}
return ans;
}
}
class Solution {
public:
int numberOfBoomerangs(vector<vector<int>>& points) {
int ans = 0;
for (auto& p1 : points) {
unordered_map<int, int> cnt;
for (auto& p2 : points) {
int d = (p1[0] - p2[0]) * (p1[0] - p2[0]) + (p1[1] - p2[1]) * (p1[1] - p2[1]);
cnt[d]++;
}
for (auto& [_, x] : cnt) {
ans += x * (x - 1);
}
}
return ans;
}
};
func numberOfBoomerangs(points [][]int) (ans int) {
for _, p1 := range points {
cnt := map[int]int{}
for _, p2 := range points {
d := (p1[0]-p2[0])*(p1[0]-p2[0]) + (p1[1]-p2[1])*(p1[1]-p2[1])
cnt[d]++
}
for _, x := range cnt {
ans += x * (x - 1)
}
}
return
}
function numberOfBoomerangs(points: number[][]): number {
let ans = 0;
for (const [x1, y1] of points) {
const cnt: Map<number, number> = new Map();
for (const [x2, y2] of points) {
const d = (x1 - x2) ** 2 + (y1 - y2) ** 2;
cnt.set(d, (cnt.get(d) || 0) + 1);
}
for (const [_, x] of cnt) {
ans += x * (x - 1);
}
}
return ans;
}