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Instances created under AllowTwoSide.Interaction.Group should use the group leader's faction rather than assigning the faction based on the first player to enter. This ensures that the instance faction remains predictable and is not randomly determined by the first entrant.
Changing the raid difficulty from Normal to Heroic while leader is inside the instance correctly updates the instance faction to match the group leader's faction.
This does have some Blizzlike precedent to it. Karazhan's Chess event does use raid leader faction for its team selection in the case of cross-faction groups on retail, issue for that seen here. Not quite the same as the actual spawns, but it does lend some credence to this idea.
Current Behaviour
Instances created under
AllowTwoSide.Interaction.Group
should use the group leader's faction rather than assigning the faction based on the first player to enter. This ensures that the instance faction remains predictable and is not randomly determined by the first entrant.Changing the raid difficulty from Normal to Heroic while leader is inside the instance correctly updates the instance faction to match the group leader's faction.
Expected Blizzlike Behaviour
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Source
No response
Steps to reproduce the problem
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Extra Notes
No response
AC rev. hash/commit
rev. b373df9+
Operating system
Debian 12
Custom changes or Modules
No response
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