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Let's make the player not just have melee and projectile stats, but rather specify these things based on the items in player's possession.
Let's adjust mechanics such that:
Let's make displays for:
As well as actions for:
The text was updated successfully, but these errors were encountered:
@winny- I'm going to assign this to you while I refine mechanics such as enemy AI/attacks, etc.
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winny-
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Let's make the player not just have melee and projectile stats, but rather specify these things based on the items in player's possession.
Let's adjust mechanics such that:
Let's make displays for:
As well as actions for:
The text was updated successfully, but these errors were encountered: