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While this makes sense in 99% of cases, it would be very useful to have the feature to toggle this on a per-mesh basis similar to Unity3d. There are certain circumstances where the user may want to have a light cast through a mesh.
The text was updated successfully, but these errors were encountered:
While this makes sense in 99% of cases, it would be very useful to have the feature to toggle this on a per-mesh basis similar to Unity3d. There are certain circumstances where the user may want to have a light cast through a mesh.
The text was updated successfully, but these errors were encountered: