diff --git a/README.md b/README.md index 10af646..5261f7e 100644 --- a/README.md +++ b/README.md @@ -4,6 +4,7 @@ Defold-Input contains a number of different Lua modules and scripts to simplify * [Mapper](in/mapper.md) * [Cursor](in/cursor.md) * [State](in/state.md) +* [Button](in/button.md) # Gooey For a complete and easily skinnable UI system that supports buttons, checkboxes, input fields and lists please take a look at [Gooey](https://github.com/britzl/gooey). diff --git a/in/gesture.md b/in/gesture.md index 3e0ee5a..be07da2 100644 --- a/in/gesture.md +++ b/in/gesture.md @@ -18,7 +18,7 @@ Attach the ```gesture.script``` to the game object that should detect gestures. end end -Configuration of the Gesture module when using the ```gesture.script``` is done via the exposed script properties. Select the script when it's attached to a game object and modify the settings from the Properties panel of the editor. See [Configuration](#Configuration) below. +Configuration of the Gesture module when using the ```gesture.script``` is done via the exposed script properties. Select the script when it's attached to a game object and modify the settings from the Properties panel of the editor. See [Configuration](#configuration). # Using gesture.lua Using the gesture module directly gives you full control but requires a couple of lines of code to get started with: @@ -65,7 +65,7 @@ It's possible to create multiple gesture detectors where each instance has uniqu end end -Configuration is done via the ```gesture.SETTINGS.*``` table or via a settings table passed into ```gesture.create(settings)```. In both cases the accepted configuration values can be seen in the [Configuration section](#Configuration). +Configuration is done via the ```gesture.SETTINGS.*``` table or via a settings table passed into ```gesture.create(settings)```. In both cases the accepted configuration values can be seen in the [Configuration section](#configuration). # Configuration The Gesture module has the following configuration options: