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Readme.txt
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iiInfinityEngine Alpha 4
2012/04/01
A C# object wrapper layer for the BG2 Infinity Engine files.
Partial todo list
/*
* We can parallelize the bif reading, but need to check the mega-mod crowd who bif their overrides - do they amend existing file entries, or just append a new bif
* on the end of the .key and hope that last entry wins?
*
* File formats
* Bcs - tokenize
* Dlg
* BAM |
* MOS | - converters
* TIS |
* Support for other file verions?
*
* dialogf.tlk
*
* File cleanup
*
* Load/Save from Xml files
* Web-service file repository...?
* Mod version checking web-service?
* Nicer IDS / 2da wrapping
*/
History
Alpha 4 (Del) 2012/04/00
- Started code documentation
- Script compiler completed
- Script decompiler completed
- BIFC files supported
- LoadResources added as alternative to LoadAllResources
Alpha 3 (Kerr) 2012/03/25
- Added sample app
- Script compiler (lacking ActionOverride support)
- Script decompiler (lacking ActionOverride support)
Alpha 2 (Olag) 2012/03/18
- Implicit BOIIC
- Backup changed files
- Uninstall support
- 90% complete script decompiler (needs serious refactoring though!)
- IDS wrapper methods
- Start porting MOS PS plugin code
Alpha 1 (Roj) 2012/02/29
- Initial release
iiInfinityEngine Alpha 4 by igi is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
igi
[EOF]