- Update dependency package version.
- Creating a new vertex or an edge outside of the main geometry is now handled correctly. (case 1398541)
- Fixed an issue where null reference exceptions would show when the Skinning Editor was open during play mode. (case 1419720)
- Fixed Sprite Library Asset 'Revert' behavior. (case 1417743)
- Fixed Sprite Library Asset multi-editing in the Inspector window. (case 1417747)
- Fixed an issue where Variant Sprite Libraries would not be updated when the Main Library is changed. (case DANB-5)
- Added ability to create Sprite Library Asset variant from the create menu.
- Added the ability to cancel mesh generation in the Skinning Editor.
- 2D Animation now depends on the Collections package.
- Sprite Skin's AutoRebind can now swap between all bones underneath the rootBone.
- Updated Visibility Tab documentation page.
- Sprite Skins are now registered/deregistered in batches for improved instatiation/destroy performance.
- Updated ListView event listeners to use new selection API.
- Fixed an issue where the animation window's preview of IK targets would not be the same as in Play Mode. (case 1391590)
- Sprite Library cannot reference itself in the Main Library field or any asset that references it. (case 1401464)
- Fixed an issue where moving vertices in the Skinning Editor might result in invalid edges. (case 1386153)
- Fixed an issue where the SpriteSkin components would not get initialized on editor launch. (case 1401139)
- Fixed an issue when Skinning Editor will lose reference after exiting Play mode. (case 1405289)
- Fixed an issue where the Skinning Editor's copy/paste tool would fail if two bones shared the same name. (case 1405028)
- Package release version.
- Sprite Skin's help button now leads to the correct documentation page. (case 1383765)
- Fixed the isolate behavior in the Sprite tab in the Visibility panel. (case 1387184)
- Added support in the asset upgrading tool for animation clips authored across multiple Unity editor versions.
- Added a check to validate collinearity among vertices before tessellation.
- Updated the 2D Animation Upgrader documentation section with new information regarding Animation Clip upgrading.
- Added additional fallback for when the bursted tessellation step fails. (case 1372686)
- Sprite selection now reacts only to the left mouse button. (case 1371567)
- Fixed an issue where a Sprite Skin outside of the camera frustum enters the frustum, which could cause an editor and player crash. (case 1377867)
- Slider labels in the Skinning Editor now register input for easier value tweaking. (case 1294945)
- Update to latest com.unity.2d.common package
- Sprite Library Asset are now named "New Sprite Library Asset.spriteLib" by default on creation.
- Updated Toolbar and Visibility tab buttons' selection color.
- Updated package documentation.
- Sprite selection actions now work with Undo. (case 1367257)
- Fixed an issue where removing an edge in the Skinning editor would result in the mesh falling back to a quad. (case 1365831)
- Quads are now generated at correct positions after removing all vertices from Sprite meshes. (case 1366633)
- Added an asset upgrading tool, which can upgrade older Sprite Library Assets and Animation Clips to the latest version.
- SpriteResolver.SetCategoryAndLabel and SpriteResolver.ResolveSpriteToSpriteRenderer now returns a bool to signal if the methods managed to resolve the request or not.
- Orientation function being replaced with a simpler version.
- Thumbnails in Sprite Library Asset flicker when the Library Asset contains many Categories and Labels. (case 1333228)
- SpriteLibraryAsset Category & Label does not generate hash in Inspector. (case 1340587)
- SpriteResolver inspector selects first element when failing to resolve. (case 1340070)
- IKManager2D does not detect classes inheriting from Solver2D. (case 1343260)
- Skinning Editor tooltips updated.
- Bone and Sprite influence lists are displayed correctly. (case 1349041)
- Sprite Library Assets are now being cached properly. (case 1347339)
- Sprite outline in the Skinning Editor is now rendered based on Sprite's geometry. (case 1335586)
- Animation Preview windows can now show Sprite deformation, Sprite Swapping and IK controlled movement.
- Removed the need to set Broken and Constant tangent on each key when animating a SpriteResolver.
- Fixed render texture size error in the Skinning Editor. (case 1357552)
- Skinning Editor toolbar buttons now focus on hoykey presses. (case 1358714)
- Fixed an issue where opening certain .psb files would result in errors. (case 1358972)
- Fixed a case where quads generated in the Skinning Editor would be created with the wrong size and position. (case 1361053)
- Fixed an issue where variant Sprite Libraries would not display its main library content. (case 1362389)
- Fixed an issue where IK Solvers would not be updated when previewing an animation clip. (1354389)
- Fixed an issue where copying mesh and bone data from a .psb containing a single sprite would throw an exception. (case 1351543)
- Fixed an issue where an error would show up when destroying a Sprite Skin component while deep profling. (case 1364910)
- Thumbnails in Sprite Library Asset flicker when the Library Asset contains many Categories and Labels. (case 1333228)
- SpriteLibraryAsset Category & Label does not generate hash in Inspector. (case 1340587)
- SpriteResolver inspector selects first element when failing to resolve. (case 1340070)
- IKManager2D does not detect classes inheriting from Solver2D. (case 1343260)
- Skinning Editor tooltips updated.
- Fixed Sprite Resolver component not updated when new categories/labels are added into Sprite Library asset. (case 1321069)
- Version bump for Unity 2021.2.
- Moved Copy & Paste Rig buttons in the Skinning Editor into their own Rig category.
- Moved Preview & Restore Pose button in the Skinning Editor into their own Pose category.
- Replaced Triangle.Net with our own tessellation solution.
- Added shortcuts at the back of the Skinning Editor buttons tooltips for better discoverability.
- Added a color picker for each bone in the Skinning Editor's Visiblity tab.
- Added the Sprite Influence panel that allows to change a bone influence on the selected Sprite.
- Fixed crash when disabling Sprite Skin when multithreaded rendering is enabled. (case 1296355)
- Update version for release.
- Updated manual.
- Deleting bones from a skeleton referenced by another character sometimes throws IndexOutOfRangeException. (case 1304768)
- Update license file.
- Initial documentation update for new features for 6.0.0.
- SpriteResolver resets to the current Sprite from SpriteRenderer if exist in Sprite Library.
- Sprite Swap related features moved out of experimental namespace.
- Removed editing of Sprite Swap feature in Skinning Module.
- Updated Sprite Swap workflow focusing on Project Window and Inspector.
- Sprite Library Asset is created via AssetImporter.
- Sprite Library Asset supports variant.
- Sprite Library supports override during editing.
- Supports sharing of bone structures in Skinning Module.
- Added position, rotation and bone color editing in Skinning Module.
- Added missing tooltips in the Sprite Skin inspector. (case 1285255)
- Fixed Sprite with no animation data is being processed during AssetPostProcessor.
- Fixed properties under the Sprite Library Asset overlapping in inspector. (case 1280017)
- Fixed vertical slider handle is not aligned and placed slightly to the right side in the Bone Influence window. (case 1260568)
- Fixed Visibility window overlaps with weights and geometry window when Sprite Editor Window resizes. (case 1263353)
- Fixed 'Depth' column label gets clipped in Visibility Tool Window. (case 1257991)
- Fixed 'Invalid worldAABB' error message when repeatedly pressing Pack Preview button. (case 1270150)
- Fixed Null reference exception when changing values of a material while recording animation with Skinning Module enabled. (case 1267300)
- Improved memory and speed of Animation SpritePostProcess for large sprite count.
- Fixed Skinning module flickers when creating in category in Visibility Window. (case 1244097)
- Fixed NullReferenceException when creating Preset for SpriteSkin component. (case 1254873)
- Updated optional dependency support for Collections to 0.9.0-preview.6 and Burst 1.3.3. (case 1255839)
- Version bump for Unity 2020.2.
- Combined 2D IK package with 2D Animation package.
- Remove unused XR dependency. (case 1249390)
- Fixed NullReferenceException when creating prefab with SpriteSkin component. (case 1245149)
- Fixed compilation error by depending on latest 2D Common package.
- Improved performance by batching buffer submission when Collection and Burst package is installed
- Fix 'ArgumentException' when creating UXML Template Asset with 2D Animation package installed (case 1239680)
- Fixed bone name field in weight slider does not display bone name (case 1226249)
- Fixed SpriteResolver's Inspector not updated when GameObject is disabled
- Improved deformation performance when Collection and Burst package is installed
- Allow reordering of bone order in Bone Influence window. This is to allow fine tuning of bone order when shown in SpriteSkin's Inspector
- Fixed inconsistent line ending
- Add alwaysUpdate option to SpriteSkin to determine if SpriteSkin execution should occur even when the associated SpriteRenderer is culled
- Added message to inform user on dependent packages when viewing certain sample Scenes
- Added API to access deformed vertices from SpriteSkin
- Improved SpriteSkinEditor UI
- Adjust length of popup and value fields for Weight Slider Window
- Remove Bounds Gizmo from SpriteSkin
- Remove Reset Bounds button from SpriteSkinEditor
- Fixed Sprite asset used by SpriteSkin in Scene is being deleted
- Fixed broken documentation links in inspectors
- Fixed Sprite deformation not updated when GameObject is being enabled
- Fixed exception after reverting from creating new vertices and edges
- Fixed visual defect after undoing changes to Bone Transform properties in SpriteSkin's Inspector
###Fixed
- Fix 2D Animation not working when reloading scene in runtime (case 1211100)
###Added
- Bone visibility persist after apply
- Sprite visibility persist after apply
###Changed
- Deformed Sprite's bounds are now calculated and bounds property is removed from SpriteSkin's inspector (case 1208712)
- Changed default shortcut key for "Animation/Create Vertex" from "Shift-D" to "Shift-J"
- Changed default shortcut key for "Animation/Weight Brush" from "Shift-C" to "Shift-N"
- Fix visual glitch when using SpriteSwap with Multi-threaded rendering (case 1203380)
- Fix bone name misaligned under Weight Slider Inspector when a name contains more than 26 letters (case 1200873)
- Fix bones not chained correctly when splitting bone in certain cases
- Fix 'Label' and 'Sprite' name overlaps with its input field when preset of "Sprite Library Asset" is created (case 1201061)
- Fix bone names can be empty (case 1200861)
- Fix bone gets created even though clicked on Visibility Panel (case 1200857)
- Fix NullReferenceException when using shortcut 'Shift+1' in certain cases (case 1200849)
- Expose SpriteSkin component to be accessible from scripts.
- Changed how Samples are imported into the user's project
- Updated Third Party Notices file
- Fix Animation Samples crashes when installing on certain machines (case 1185787)
- Version bump for Unity 2020.1
- Improve optional performance boost by installing Burst and Collections package. Currently tested with
- com.unity.collections 0.1.1-preview
- com.unity.burst 1.1.2
- Skinning Module now persists the following state after Apply or Revert is clicked in Sprite Editor Window
- Current view mode i.e. Character or Spritesheet Mode
- Sprite Selection
- Bone Selection
- Preview Pose
- Vertex Selection
- Visibililty Tool Active State
- Weight Brush Settings
- Update to use new UIElements ListView API
- Fix Search reset button is visible in Visibility tool when nothing is entered into the search field (case 1182627)
- Fix Sprite outline disappears when the Selected Outline Color alpha value is less than 255 (case 1186776)
- Fix button's label spelling error in 'Generate For All Visible' (case 1188621)
- Remove usage of Resource folder for assets needed by package.
- Fix GC allocation when using Sprite Resolver.
- Optional performance boost by installing Burst package.
- Samples showing different how to produce different outcomes
- Sprite and Group in Sprite Visibility Window appear in same order as original art source file
- Fix missing bone data in Sprite when importing with AssetDatabase V2
- Add related test packages
- Added tangent deform for lighting support
- Fixed Amount slider not working in Weight Slider Panel
- Fixed exception when changing size to less than 0 in SpriteLibraryAssetInspector
- Fixed Sprite visual corruption when swapping Sprite using SpriteResolver
###Changed
- Make Size property field in Weight Brush draggable for changing brush size
- Rename SpriteLibraryAsset::GetCategorylabelNames to SpriteLibraryAsset::GetCategoryLabelNames
- Change string hash for Category and Label name. This might break existing animation usage with SpriteResolver.
- Add Experimental tag on Sprite Swap related features
- Update documentation
- Update to latest Mathematics package version
- Mark package to support Unity 2019.3.0a10 onwards.
- Fix path length due to validation failure.
- Remove preview tag.
- Remove experimental namespace
- BoneGizmos can be toggled in the SceneView Gizmos dropdown
- Scrollbar does not show for toolbar when required to scroll
- Change Sprite Library implementation.
- APIs redesigned. This will cause compilation errors if previous APIs are used
- Data serialization change. Previous Asset and Component data will not be compatible
- BoneGizmos will only show in selected hierarchies.
- Associate nearest Bone to Sprite intead of root Bone when no Bones are overlapping the Sprite
- Fixed Sprite not showing after it is being culled due to bone animation
- Add icons for Sprite Library Asset, Sprite Library Component and Sprite Resolver Component
- Fixed Sprite Library Asset Inspector Property Field text clipping
- SpriteResolver will assign Sprite to SpriteRenderer even it resolves to a missing Sprite
- Add visual feedback in SpriteResolver Inspector for missing Sprite
- Upgrade for 2019.2
- Copy and Paste rework
- Visibility Window remains open when switching between tools
- Reparent Bone tool removed and functionality moved into Bone Visibility Panel
- Added Sprite Library feature
- Add Layer Grouping support in Sprite Visibility Panel
- Fix skinning not in sync with the rendering.
- Set Burst compilation off for internal build
- Fix enable skinning on add SpriteSkin component
- Upgrade dependency package version for Unity 2019.1 support
- Fix case 1118093: SpriteSkin.onDrawGizmos() increases memory usage.
- Update package to work with 2019.1
- Improve animation runtime performance
- Fix bone reparenting sibling order
- Fix Sprite Visibility Tool in disabled state in certain cases
- Update documents
- Overhauled 2D Animation workflow.
- Refer to updated documentation for workflow changes.
- Single Sprite Editor Window module for 2D Sprite Rigging workflow
- Unified Bone, Geometry and Weight tools in a single window
- Supports Multiple Sprite Single Character rigging workflow through 2D PSD Importer Package.
- SpriteSkin now uses user define bounds for renderer culling
- Fix 2 Issues:
- Prefabs with SpriteSkin loses references to bone hierarchy when Library folder is rebuilt/different.
- The scene viewport shows the character without any bones applied, needing an re-import.
- Fix error log about VertexAttribute
- Fix Documentation warnings
- Fix error log complaining about DidReloadScripts signature.
- Fix issues with generate outline
- New Version suffix (preview)
- Improved Scene View gizmos for better manipulation of bone rotation and position
- Added notification when Sprites are imported with incorrect weights
- Fixed bug where textures with max texture size could not generate geometry