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Significant lag after updating ultrakill #15

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theoriginalgrasshopper opened this issue Apr 16, 2024 · 4 comments
Open

Significant lag after updating ultrakill #15

theoriginalgrasshopper opened this issue Apr 16, 2024 · 4 comments

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@theoriginalgrasshopper
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With the update came lag. Previously, there was stable 120 FPS, now, it's around 25-30. I acknowledge that with the project being dead issues like these will most probably never be resolved. However, i really hope that this project will live and be maintained by someone else

@coatlessali
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Try unplugging your controllers if you have any. Also if this only occurs in 7-S, it's a known issue.

@theoriginalgrasshopper
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I don't have any controllers plugged in. It's not in 7-S, but in cybergrind. Before the ULTRAKILL update it was running smoothly, now it's not. I tried reinstalling the script, changing my settings etc, but nothing worked. I am not using the built-in GPU, and the discrete one is indeed working

@theoriginalgrasshopper
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Hello. i investigated the issue further. It looks like it lags when facing a decent amount of objects. In levels, facing the ground will guarantee 200-300 FPS. Facing parts of the level which have more objects however, will result in the opposite. I tried re-installing ultrakill, re-running the script, and forcing steam to use the dedicated graphics. No effect. If i had to guess, it's a rendering problem, but i have no clue how or why it occured just after the ULTRAKILL update

@theoriginalgrasshopper
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With the new patch update the performance is even worse. In main menu there's only 30 fps

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