A Range attribute with evaluator strings as min/max #65
somedeveloper00
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Hi. first of all, THANKS! this is awesome. seriously most of the time I don't feel the empty space of Odin. What you're doing is absolutely priceless!
I think a range attribute that evaluates min/max values would be really nice. Specially since we can't use UnityEngine.Range attribute on properties, the absence of this is really felt in cases where you want the values to just look like bars and not numbers because they're so many. A really awesome way of showing data in tables as well!
Thanks again! I wish I could somehow help and create the attribute myself, but to be honest the code looks over my head haha
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