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The Caverns of Flame (S22) progress tracker #8

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11 of 15 tasks
cooljeanius opened this issue Feb 8, 2021 · 14 comments
Open
11 of 15 tasks

The Caverns of Flame (S22) progress tracker #8

cooljeanius opened this issue Feb 8, 2021 · 14 comments
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blocker: 1.0 issues that will need to be resolved before any release can be called "1.0" help wanted Extra attention is needed postponed Being put off until later

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@cooljeanius
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cooljeanius commented Feb 8, 2021

  • Fix travel map track (pick 1 of the 4 to use)
  • Customize AI of enemy sides
  • fine-tune enemy gold/income amounts (might actually be okay already)
  • give enemy leaders names (need to check lore for this)
  • do a better job controlling which monsters are allowed to do monster infighting (or just remove monster infighting entirely?)
  • modify notes in objectives
  • fix issue with there being 2 Dulatuses
  • write some more opening dialogue
  • write some more dialogue for encountering/killing various enemies
  • script cutscene for finding the Hammer of Thursagan, and introducing the secret final boss
  • investigate final boss event being triggerable multiple times
  • script separate (longer?) end cutscene, for after you kill the secret final boss (WIP; more text might need to be written)
  • prevent enemies from picking up potions of healing (whichever one it was that was doing that)
  • adjust color to look more fiery
  • commission an additional story image
@cooljeanius
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cooljeanius commented Apr 29, 2021

For the last one, I need to figure out which enemy is the one picking it up in the first place... @knyghtmare thinks I should copy over the definition of the {OBJ_POTION_HEALING} macro and then reimplement to fit my needs, but Myrian (on Discord) thinks I should just hardcode the coordinates of the potions into the [avoid] portions of the enemy AI... for the latter, I'd need to find out which enemy was doing that, so I know which one to adjust the avoidance patterns of... unless I just do it for all of them?

@cooljeanius cooljeanius added the help wanted Extra attention is needed label Apr 29, 2021
@cooljeanius
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ok so Myrian is @Ashmyr now

@cooljeanius
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The whole "2 Dulatuses" thing is pretty much the only one that's preventing me from releasing it as-is; the rest of them can all be worked on after a release...

@cooljeanius
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timeline.txt has some info on some stuff this scenario will need, both in terms of gameplay (a dwarf-Lich) and the closing cutscene(s): https://github.com/cooljeanius/The_Earths_Gut/blob/master/timeline.txt
(some can be put off for an epilogue scenario after this one)

@cooljeanius
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So, I went and released 0.3.0 despite still having a few unchecked boxes here... those can be fixed in a followup release...

@cooljeanius
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@knyghtmare gave me one more: adjust the colors to be warmer, so I've added that to the list...

@cooljeanius
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@knyghtmare gave me one more: adjust the colors to be warmer, so I've added that to the list...

ok that ought to be done by b64c925

@cooljeanius
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I don't think I'll be able to fully finish this until a post-BfW-1.16 release, so, postponing for now...

@cooljeanius cooljeanius added the postponed Being put off until later label Sep 27, 2021
@cooljeanius
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I made a bit of progress on the end cutscene recently, but there's still a lot to be done on it, not to mention the entire epilogue scenario that's supposed to follow...

cooljeanius added a commit that referenced this issue Nov 3, 2022
- choose travelmap for #8 (and for #33, for that matter)
- remove some unused stuff
- new macros: {SCROLL_TO_SIGHTED_UNIT} and {IF_NOT_HAVE_CREATE_FOR_SIDE}
@cooljeanius
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as of df8fcf4 I'm going to say the first checkbox here is done

@cooljeanius
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Tempted to close this, but I'm not quite sure yet...

@cooljeanius cooljeanius added the blocker: 1.0 issues that will need to be resolved before any release can be called "1.0" label Dec 29, 2022
@cooljeanius
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So, for the closing cutscene, I need to decide on someone to ask Dulatus about the book that's supposed to go with the hammer... @Konrad22 any suggestions? Also did you notice any enemies picking up potions at all?

@cooljeanius
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Some of the stuff from #33 might actually go here instead

@cooljeanius
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1 more thing about this scenario from the forums: https://forums.wesnoth.org/viewtopic.php?p=680959#p680959

@cooljeanius cooljeanius moved this to Postponed in Wesnoth UMC May 24, 2024
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Labels
blocker: 1.0 issues that will need to be resolved before any release can be called "1.0" help wanted Extra attention is needed postponed Being put off until later
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