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On Mac (possibly just M1+ and not Intel Macs) the simulator suddenly crashes when you try to capture the screen. It happens around 75% of the time.
To reproduce you can use either of these in main.lua:
local obj = display.newRect(0, 0, 100, 100) display.captureBounds({ xMin = 0, xMax = 100, yMin = 0, yMax = 100, } )
or
local obj = display.newRect(0, 0, 100, 100) display.captureScreen()
It is essentially the same problem as in this solved issue: #595
The fix for issue 595 was to add these 2 lines to display.capture after the call to display.CaptureDisplayObject:
//Rerender and Invalidate to prevent errors on start up display.Invalidate(); display.Render();
I suspect this just needs the same fix to be applied to display.captureScreen and display.captureBounds
The text was updated successfully, but these errors were encountered:
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On Mac (possibly just M1+ and not Intel Macs) the simulator suddenly crashes when you try to capture the screen. It happens around 75% of the time.
To reproduce you can use either of these in main.lua:
or
It is essentially the same problem as in this solved issue:
#595
The fix for issue 595 was to add these 2 lines to display.capture after the call to display.CaptureDisplayObject:
I suspect this just needs the same fix to be applied to display.captureScreen and display.captureBounds
The text was updated successfully, but these errors were encountered: