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main.c
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/*
*
* USBPcS3: Interfaz USB que emula control de PS3 para Pro Micro originales o piratas 5V 16MHz | ATMega32u4
*
* Copyright (c) 2020
* Bruno Freitas - bruno@brunofreitas.com
* Jon Wilson - degenatrons@gmail.com
* Kevin Mackett - kevin@sharpfork.com
* Bastian Aguirre - crtgamers.cl
*
* Este programa es software gratuito: puedes redistribuirlo y / o modificar
* bajo los términos de la Licencia Pública General GNU publicada por
* Free Software Foundation, ya sea la versión 3 de la Licencia, o
* (a su elección) cualquier versión posterior.
*
* Este programa se distribuye con la esperanza de que sea útil,
* pero SIN NINGUNA GARANTÍA; sin siquiera la garantía implícita de
* COMERCIABILIDAD o APTITUD PARA UN PROPÓSITO PARTICULAR. Ver el
* Licencia pública general GNU para más detalles.
*
* Debería haber recibido una copia de la Licencia Pública General GNU
* junto con este programa. Si no, vea <http://www.gnu.org/licenses/>.
*/
#include "USBPcS3ProMicro.h"
#include "util.h"
void setup_pins(void);
static const uint8_t digital_dir_lookup[16] = {8, 2, 6, 8, 4, 3, 5, 8, 0, 1, 7, 8, 8, 8, 8, 8};
int main(void) {
uint8_t pad_select, pad_start, pad_up, pad_down, pad_left, pad_right, pad_triangulo, pad_circulo, pad_cuadrado, pad_equis, pad_l3, pad_r3, pad_l2, pad_r2, pad_l1, pad_r1, pad_ps3;
// Ajuste el reloj a 16 Mhz
CPU_PRESCALE(0);
// Desactivar JTAG
bit_set(MCUCR, 1 << JTD);
bit_set(MCUCR, 1 << JTD);
// Pines de inicio
setup_pins();
// Iniciar emulación del control de PS3
vs_init(true);
// Actualizaciones de estado de controles y encuestas
for (;;) {
vs_reset_watchdog();
pad_select = !bit_check(PIND, 3);
pad_start = !bit_check(PIND, 2);
pad_up = !bit_check(PIND, 1);
pad_down = !bit_check(PIND, 0);
pad_left = !bit_check(PIND, 4);
pad_right = !bit_check(PINC, 6);
pad_triangulo = !bit_check(PIND, 7);
pad_circulo = !bit_check(PINE, 6);
pad_cuadrado = !bit_check(PINB, 4);
pad_equis = !bit_check(PINB, 5);
pad_l3 = !bit_check(PINF, 6);
pad_r3 = !bit_check(PINF, 7);
pad_l2 = !bit_check(PINB, 2);
pad_r2 = !bit_check(PINB, 6);
pad_l1 = !bit_check(PINB, 1);
pad_r1 = !bit_check(PINB, 3);
pad_ps3 = !bit_check(PINF, 5);
/**
pad_left_analog_x = pad_left_analog_y = pad_right_analog_x = pad_right_analog_y = 0x7F;
if(!bit_check(PINF, 4)) {
pad_right_analog_y = 0x00;
} else if(!bit_check(PINF, 5)) {
pad_right_analog_y = 0xFF;
}
*/
gamepad_state.cross_btn = pad_equis;
gamepad_state.cross_axis = gamepad_state.cross_btn * 0xFF;
gamepad_state.circle_btn = pad_circulo;
gamepad_state.circle_axis = gamepad_state.circle_btn * 0xFF;
gamepad_state.square_btn = pad_cuadrado;
gamepad_state.square_axis = gamepad_state.square_btn * 0xFF;
gamepad_state.triangle_btn = pad_triangulo;
gamepad_state.triangle_axis = gamepad_state.triangle_btn * 0xFF;
gamepad_state.l1_btn = pad_l1;
gamepad_state.l1_axis = gamepad_state.l1_btn * 0xFF;
gamepad_state.r1_btn = pad_r1;
gamepad_state.r1_axis = gamepad_state.r1_btn * 0xFF;
gamepad_state.l2_btn = pad_l2;
gamepad_state.l2_axis = gamepad_state.l2_btn * 0xFF;
gamepad_state.r2_btn = pad_r2;
gamepad_state.r2_axis = gamepad_state.r2_btn * 0xFF;
gamepad_state.direction = digital_dir_lookup[pad_up << 3 | pad_down << 2 |
pad_left << 1 | pad_right];
gamepad_state.start_btn = pad_start;
gamepad_state.select_btn = pad_select;
gamepad_state.ps_btn = pad_ps3;
gamepad_state.l3_btn = pad_l3;
gamepad_state.r3_btn = pad_r3;
/**
gamepad_state.l_x_axis = pad_left_analog_x;
gamepad_state.l_y_axis = pad_left_analog_y;
gamepad_state.r_x_axis = pad_right_analog_x;
gamepad_state.r_y_axis = pad_right_analog_y;
*/
vs_send_pad_state();
}
}
void setup_pins(void) {
// Pines de inicio
bit_clear(DDRF, 1 << 7);
bit_set(PORTF, 1 << 7);
bit_clear(DDRF, 1 << 6);
bit_set(PORTF, 1 << 6);
bit_clear(DDRF, 1 << 5);
bit_set(PORTF, 1 << 5);
bit_clear(DDRF, 1 << 4);
bit_set(PORTF, 1 << 4);
bit_clear(DDRF, 1 << 1);
bit_set(PORTF, 1 << 1);
bit_clear(DDRF, 1 << 0);
bit_set(PORTF, 1 << 0);
bit_clear(DDRB, 1 << 3);
bit_set(PORTB, 1 << 3);
bit_clear(DDRB, 1 << 1);
bit_set(PORTB, 1 << 1);
bit_clear(DDRD, 1 << 6);
bit_set(PORTD, 1 << 6);
bit_clear(DDRB, 1 << 7);
bit_set(PORTB, 1 << 7);
bit_clear(DDRB, 1 << 6);
bit_set(PORTB, 1 << 6);
bit_clear(DDRB, 1 << 5);
bit_set(PORTB, 1 << 5);
bit_clear(DDRB, 1 << 4);
bit_set(PORTB, 1 << 4);
bit_clear(DDRE, 1 << 6);
bit_set(PORTE, 1 << 6);
bit_clear(DDRD, 1 << 7);
bit_set(PORTD, 1 << 7);
bit_clear(DDRC, 1 << 6);
bit_set(PORTC, 1 << 6);
bit_clear(DDRD, 1 << 4);
bit_set(PORTD, 1 << 4);
bit_clear(DDRD, 1 << 0);
bit_set(PORTD, 1 << 0);
bit_clear(DDRD, 1 << 1);
bit_set(PORTD, 1 << 1);
bit_clear(DDRD, 1 << 2);
bit_set(PORTD, 1 << 2);
bit_clear(DDRD, 1 << 3);
bit_set(PORTD, 1 << 3);
bit_clear(DDRB, 1 << 0);
bit_set(PORTB, 1 << 0);
bit_clear(DDRB, 1 << 2);
bit_set(PORTB, 1 << 2);
bit_clear(DDRC, 1 << 7);
bit_set(PORTC, 1 << 7);
}