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small changes on openvdb/nanovdb loading routine
Building #301: Commit f6aea80 pushed by cuteday
December 14, 2023 13:19 33m 16s main
December 14, 2023 13:19 33m 16s
build libs and execs to /lib and /bin
Building #300: Commit 2d819fa pushed by cuteday
December 14, 2023 07:58 32m 28s main
December 14, 2023 07:58 32m 28s
use switch case for selecting bsdf components
Building #299: Commit 81b379b pushed by cuteday
December 12, 2023 05:38 30m 40s main
December 12, 2023 05:38 30m 40s
use switch case for selecting bsdf components
Building #298: Commit 934c694 pushed by cuteday
December 12, 2023 05:24 26m 52s main
December 12, 2023 05:24 26m 52s
use switch case for selecting bsdf components
Building #297: Commit f038f09 pushed by cuteday
December 12, 2023 02:54 29m 52s main
December 12, 2023 02:54 29m 52s
Update README.md
Building #296: Commit 43e23b4 pushed by cuteday
December 8, 2023 11:59 26m 9s main
December 8, 2023 11:59 26m 9s
Fix python binding, add pytorch integration and supports denoising gp…
Building #295: Commit de39903 pushed by cuteday
December 8, 2023 10:41 30m 23s main
December 8, 2023 10:41 30m 23s
Fix python binding, add pytorch integration and supports denoising gp…
Building #294: Commit 27b5c73 pushed by cuteday
December 8, 2023 10:39 29m 15s main
December 8, 2023 10:39 29m 15s
Add pytorch integration and supports denoising gpu tensors
Building #293: Pull request #46 synchronize by cuteday
December 8, 2023 10:38 30m 29s denoisetensor
December 8, 2023 10:38 30m 29s
Add pytorch integration and supports denoising gpu tensors
Building #292: Pull request #46 opened by cuteday
December 8, 2023 08:49 29m 11s denoisetensor
December 8, 2023 08:49 29m 11s
Merge pull request #45 from cuteday/vdbtype
Building #291: Commit 0391aa7 pushed by cuteday
December 7, 2023 11:17 30m 11s main
December 7, 2023 11:17 30m 11s
Support vec3f (rgb) openvdb data for volume rendering
Building #290: Pull request #45 opened by cuteday
December 6, 2023 16:19 30m 22s vdbtype
December 6, 2023 16:19 30m 22s
do not call render() for disabled passes
Building #289: Commit 54daf60 pushed by cuteday
December 4, 2023 09:06 29m 54s main
December 4, 2023 09:06 29m 54s
minor changes
Building #288: Commit 69b7176 pushed by cuteday
December 3, 2023 14:52 27m 37s main
December 3, 2023 14:52 27m 37s
minor changes
Building #287: Commit 13eefae pushed by cuteday
November 28, 2023 04:40 29m 2s main
November 28, 2023 04:40 29m 2s
minor changes
Building #286: Commit 8232ae4 pushed by cuteday
November 18, 2023 10:47 28m 58s main
November 18, 2023 10:47 28m 58s
fix a case when shadow ray from/to is very close
Building #285: Commit 78b8cce pushed by cuteday
November 12, 2023 16:09 31m 6s main
November 12, 2023 16:09 31m 6s
fix a case when shadow ray from/to is very close
Building #284: Commit 8d895f8 pushed by cuteday
November 12, 2023 14:34 29m 51s main
November 12, 2023 14:34 29m 51s
load density/temp with specified keys
Building #283: Commit 181e4cb pushed by cuteday
November 11, 2023 13:25 39m 7s main
November 11, 2023 13:25 39m 7s
allow homogeneous media to be specified by bounds
Building #282: Commit 5a66606 pushed by cuteday
November 11, 2023 11:39 44m 56s main
November 11, 2023 11:39 44m 56s
allow camera to enter a medium
Building #281: Commit 6ede06b pushed by cuteday
November 11, 2023 08:04 50m 31s main
November 11, 2023 08:04 50m 31s
fix homogeneous medium Le does not return
Building #280: Commit 22a1ef6 pushed by cuteday
November 11, 2023 07:55 31m 52s main
November 11, 2023 07:55 31m 52s
use LaunchParameter<Integrator>
Building #279: Commit e1aabe1 pushed by cuteday
November 10, 2023 12:42 44m 17s main
November 10, 2023 12:42 44m 17s
fix null-material should be ignored by shadow ray
Building #278: Commit a0e9812 pushed by cuteday
November 9, 2023 12:26 30m 14s main
November 9, 2023 12:26 30m 14s
Fix volume+surface scene rendering, fix transform issues for light & …
Building #277: Commit 869391c pushed by cuteday
November 9, 2023 11:21 44m 28s main
November 9, 2023 11:21 44m 28s