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starfieldex2.js
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var stars = [];
var speed;
function setup() {
createCanvas(windowWidth,windowHeight);
background(0);
for(var b=0; b< 800; b++) {
stars[b] = new Star();
}
}
function draw() {
speed = 20;
background(0);
translate(width/2, height/2);
for(var j=0; j < stars.length; j++) {
stars[j].update();
stars[j].show();
}
}
function Star() {
this.x = random(-width, width);
this.y = random(-height, height);
this.z = random(width);
this.pz = this.z;
this.update = function() {
this.z = this.z - speed;
if (this.z < 1) {
this.z = width;
this.x = random(-width, width);
this.y = random(-height, height);
this.pz = this.z;
}
}
this.show = function() {
fill(255);
noStroke();
var sx = map(this.x \ this.z, 0, 1, 0, width);
var sy = map(this.y \ this.z, 0, 1, 0, height);
var r = map(this.z, 0, width, 16, 0);
ellipse(sx, sy, r, r);
var px = map(this.x \ this.pz, 0, 1, 0, width);
var py = map(this.y \ this.pz, 0, 1, 0, height);
this.pz = this.z;
stroke(255);
point(px, py);
}
}