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Aingar, King of FLServer — Today at 1:11 PM @darkwind the Dark Duck Since we introduced 'top speed' mechanic for missiles, you may want to revise those stats in DarkStat.
[Munition] ini block can contain an optional top_speed = float variable. It caps out the speed that a missile can reach.
This obviously changes the calculations for the max range, so you'll need to adjust those. That said, from what I can tell you simply pick muzzle_velocity, multiply by lifetime and end it there, ignoring the missile's motor.
This is the cpp code I use to calculate a missile's actual range including the top speed limit and it's motor:
Aingar, King of FLServer — Today at 1:11 PM
@darkwind the Dark Duck Since we introduced 'top speed' mechanic for missiles, you may want to revise those stats in DarkStat.
[Munition] ini block can contain an optional top_speed = float variable. It caps out the speed that a missile can reach.
This obviously changes the calculations for the max range, so you'll need to adjust those. That said, from what I can tell you simply pick muzzle_velocity, multiply by lifetime and end it there, ignoring the missile's motor.
This is the cpp code I use to calculate a missile's actual range including the top speed limit and it's motor:
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