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modview.f90
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module view_modifier
! This module provides facilities to modify the view in an OpenGL window.
! The mouse buttons and keyboard arrow keys can be used to zoom, pan,
! rotate and change the scale. A menu or submenu can be used to select which
! buttons perform which function and to reset the view to the initial settings.
! This is limited to one window.
! William F. Mitchell
! william.mitchell@nist.gov
! Mathematical and Computational Sciences Division
! National Institute of Standards and Technology
! April, 1998
! To use this module:
!
! 1) put a USE view_modifier statement in any program unit that calls a
! procedure in this module
!
! 2) set the initial operation assignments, view and scale below the
! "Initial configuration" comment below
!
! 3) call view_modifier_init after glutCreateWindow
! This is a function that returns integer(kind=glcint) menuid. The menuid
! is the ID returned by glutCreateMenu. You can either use the view_modifier
! menu as your menu by calling glutAttachMenu immediately after
! view_modifier_init, as in
! menuid = view_modifier_init()
! call glutAttachMenu(GLUT_RIGHT_BUTTON)
! or by using the menuid to attach a submenu to your own menu, as in
! call glutAddSubMenu(CString("View Modifier"),menuid)
! Note that string arguments have to be converted to C format
! (null-terminated character array). The CString function does the
! conversion.
!
! 4) in any callback functions that update the display, put
! call reset_view
! as the first executable statement
!
! Note that view_modifier_init sets the callback functions for glutMouseFunc,
! glutMotionFunc and glutSpecialFunc, so don't call these yourself
!
! The menu allows you to select what operation is attached to the left and
! middle mouse buttons and arrow keys, reset to the initial view, and quit.
! The right mouse button should be used for the menu.
use opengl_gl
use opengl_glu
use opengl_glut
implicit none
private
public :: view_modifier_init, reset_view
private :: ZOOM, PAN, ROTATE, SCALEX, SCALEY, SCALEZ, RESET, QUIT, &
PI, &
left_button_func, middle_button_func, arrow_key_func, &
init_lookat, init_lookfrom, &
init_xscale_factor, init_yscale_factor, init_zscale_factor, &
angle, shift, xscale_factor, yscale_factor, zscale_factor, &
moving_left, moving_middle, begin_left, begin_middle, &
cart2sphere, sphere2cart, cart3D_plus_cart3D, cart3D_minus_cart3D, &
reset_to_init, mouse, motion, arrows, &
menu_handler, set_left_button, set_middle_button, set_arrow_keys
integer(kind=glcint), parameter :: ZOOM = 1, PAN = 2, ROTATE = 3, SCALEX = 4, &
SCALEY = 5, SCALEZ = 6
integer(kind=glcint), parameter :: RESET = 10, QUIT = 11
real(kind=gldouble), parameter :: PI = 3.141592653589793_gldouble
type, private :: cart2D ! 2D cartesian coordinates
real(kind=gldouble) :: x, y
end type cart2D
type, private :: cart3D ! 3D cartesian coordinates
real(kind=gldouble) :: x, y, z
end type cart3D
type, private :: sphere3D ! 3D spherical coordinates
real(kind=gldouble) :: theta, phi, rho
end type sphere3D
type(cart2D), save :: angle
type(cart3D), save :: shift
real(kind=gldouble), save :: xscale_factor, yscale_factor, zscale_factor
logical, save :: moving_left, moving_middle
type(cart2D), save :: begin_left, begin_middle
interface operator(+)
module procedure cart3D_plus_cart3D
end interface
interface operator(-)
module procedure cart3D_minus_cart3D
end interface
! ------- Initial configuration -------
! Set the initial operation performed by each button and the arrow keys.
! The operations are ZOOM, PAN, ROTATE, SCALEX, SCALEY, and SCALEZ
integer, save :: left_button_func = ROTATE, &
middle_button_func = ZOOM, &
arrow_key_func = PAN
! Set the initial view as the point you are looking at, the point you are
! looking from, and the scale factors
type(cart3D), parameter :: &
init_lookat = cart3D(0.0_gldouble, 0.0_gldouble, 0.0_gldouble), &
init_lookfrom = cart3D(10.0_gldouble, -20.0_gldouble, 5.0_gldouble)
real(kind=gldouble), parameter :: &
init_xscale_factor = 1.0_gldouble, &
init_yscale_factor = 1.0_gldouble, &
init_zscale_factor = 1.0_gldouble
! -------- end of Initial configuration ------
contains
! -------------
subroutine reset_to_init
! -------------
! This resets the view to the initial configuration
type(sphere3D) :: slookfrom
slookfrom = cart2sphere(init_lookfrom-init_lookat)
angle%x = -180.0_gldouble*slookfrom%theta/PI - 90.0_gldouble
angle%y = -180.0_gldouble*slookfrom%phi/PI
shift%x = 0.0_gldouble
shift%y = 0.0_gldouble
shift%z = -slookfrom%rho
xscale_factor = init_xscale_factor
yscale_factor = init_yscale_factor
zscale_factor = init_zscale_factor
call glutPostRedisplay
return
end subroutine reset_to_init
! ----------
subroutine reset_view
! ----------
! This routine resets the view to the current orientation and scale
call glMatrixMode(GL_MODELVIEW)
call glPopMatrix
call glPushMatrix
call glTranslated(shift%x, shift%y, shift%z)
call glRotated(angle%x, 0.0_gldouble, 0.0_gldouble, 1.0_gldouble)
call glRotated(angle%y, cos(PI*angle%x/180.0_gldouble), &
-sin(PI*angle%x/180.0_gldouble), 0.0_gldouble)
call glTranslated(-init_lookat%x, -init_lookat%y, -init_lookat%z)
call glScaled(xscale_factor,yscale_factor,zscale_factor)
return
end subroutine reset_view
! -----
subroutine mouse(button, state, x, y) bind(c,name="")
! -----
integer(kind=glcint), value :: button, state, x, y
! This gets called when a mouse button changes
if (button == GLUT_LEFT_BUTTON .and. state == GLUT_DOWN) then
moving_left = .true.
begin_left = cart2D(x,y)
endif
if (button == GLUT_LEFT_BUTTON .and. state == GLUT_UP) then
moving_left = .false.
endif
if (button == GLUT_MIDDLE_BUTTON .and. state == GLUT_DOWN) then
moving_middle = .true.
begin_middle = cart2D(x,y)
endif
if (button == GLUT_MIDDLE_BUTTON .and. state == GLUT_UP) then
moving_middle = .false.
endif
end subroutine mouse
! ------
subroutine motion(x, y) bind(c,name="")
! ------
integer(kind=glcint), value :: x, y
! This gets called when the mouse moves
integer :: button_function
type(cart2D) :: begin
real(kind=gldouble) :: factor
! Determine and apply the button function
if (moving_left) then
button_function = left_button_func
begin = begin_left
else if(moving_middle) then
button_function = middle_button_func
begin = begin_middle
end if
select case(button_function)
case (ZOOM)
if (y < begin%y) then
factor = 1.0_gldouble/(1.0_gldouble + .002_gldouble*(begin%y-y))
else if (y > begin%y) then
factor = 1.0_gldouble + .002_gldouble*(y-begin%y)
else
factor = 1.0_gldouble
end if
shift%z = factor*shift%z
case (PAN)
shift%x = shift%x + .01*(x - begin%x)
shift%y = shift%y - .01*(y - begin%y)
case (ROTATE)
angle%x = angle%x + (x - begin%x)
angle%y = angle%y + (y - begin%y)
case (SCALEX)
if (y < begin%y) then
factor = 1.0_gldouble + .002_gldouble*(begin%y-y)
else if (y > begin%y) then
factor = 1.0_gldouble/(1.0_gldouble + .002_gldouble*(y-begin%y))
else
factor = 1.0_gldouble
end if
xscale_factor = xscale_factor * factor
case (SCALEY)
if (y < begin%y) then
factor = 1.0_gldouble + .002_gldouble*(begin%y-y)
else if (y > begin%y) then
factor = 1.0_gldouble/(1.0_gldouble + .002_gldouble*(y-begin%y))
else
factor = 1.0_gldouble
end if
yscale_factor = yscale_factor * factor
case (SCALEZ)
if (y < begin%y) then
factor = 1.0_gldouble + .002_gldouble*(begin%y-y)
else if (y > begin%y) then
factor = 1.0_gldouble/(1.0_gldouble + .002_gldouble*(y-begin%y))
else
factor = 1.0_gldouble
end if
zscale_factor = zscale_factor * factor
end select
! update private variables and redisplay
if (moving_left) then
begin_left = cart2D(x,y)
else if(moving_middle) then
begin_middle = cart2D(x,y)
endif
if (moving_left .or. moving_middle) then
call glutPostRedisplay
endif
return
end subroutine motion
! ------
subroutine arrows(key, x, y) bind(c,name="")
! ------
integer(glcint), value :: key, x, y
! This routine handles the arrow key operations
real(kind=gldouble) :: factor
select case(arrow_key_func)
case(ZOOM)
select case(key)
case(GLUT_KEY_DOWN)
factor = 1.0_gldouble + .02_gldouble
case(GLUT_KEY_UP)
factor = 1.0_gldouble/(1.0_gldouble + .02_gldouble)
case default
factor = 1.0_gldouble
end select
shift%z = factor*shift%z
case(PAN)
select case(key)
case(GLUT_KEY_LEFT)
shift%x = shift%x - .02
case(GLUT_KEY_RIGHT)
shift%x = shift%x + .02
case(GLUT_KEY_DOWN)
shift%y = shift%y - .02
case(GLUT_KEY_UP)
shift%y = shift%y + .02
end select
case(ROTATE)
select case(key)
case(GLUT_KEY_LEFT)
angle%x = angle%x - 1.0_gldouble
case(GLUT_KEY_RIGHT)
angle%x = angle%x + 1.0_gldouble
case(GLUT_KEY_DOWN)
angle%y = angle%y + 1.0_gldouble
case(GLUT_KEY_UP)
angle%y = angle%y - 1.0_gldouble
end select
case(SCALEX)
select case(key)
case(GLUT_KEY_DOWN)
factor = 1.0_gldouble/(1.0_gldouble + .02_gldouble)
case(GLUT_KEY_UP)
factor = 1.0_gldouble + .02_gldouble
case default
factor = 1.0_gldouble
end select
xscale_factor = xscale_factor * factor
case(SCALEY)
select case(key)
case(GLUT_KEY_DOWN)
factor = 1.0_gldouble/(1.0_gldouble + .02_gldouble)
case(GLUT_KEY_UP)
factor = 1.0_gldouble + .02_gldouble
case default
factor = 1.0_gldouble
end select
yscale_factor = yscale_factor * factor
case(SCALEZ)
select case(key)
case(GLUT_KEY_DOWN)
factor = 1.0_gldouble/(1.0_gldouble + .02_gldouble)
case(GLUT_KEY_UP)
factor = 1.0_gldouble + .02_gldouble
case default
factor = 1.0_gldouble
end select
zscale_factor = zscale_factor * factor
end select
call glutPostRedisplay
return
end subroutine arrows
! ------------
subroutine menu_handler(value) bind(c,name="")
! ------------
integer(kind=glcint), value :: value
! This routine handles the first level entries in the menu
select case(value)
case(RESET)
call reset_to_init
case(QUIT)
stop
end select
return
end subroutine menu_handler
! ---------------
subroutine set_left_button(value) bind(c,name="")
! ---------------
integer(kind=glcint), value :: value
! This routine sets the function of the left button as given by menu selection
left_button_func = value
return
end subroutine set_left_button
! -----------------
subroutine set_middle_button(value) bind(c,name="")
! -----------------
integer(kind=glcint), value :: value
! This routine sets the function of the middle button as given by menu selection
middle_button_func = value
return
end subroutine set_middle_button
! --------------
subroutine set_arrow_keys(value) bind(c,name="")
! --------------
integer(kind=glcint), value :: value
! This routine sets the function of the arrow keys as given by menu selection
arrow_key_func = value
return
end subroutine set_arrow_keys
! ------------------
function view_modifier_init() result(menuid)
! ------------------
integer(kind=glcint) :: menuid
! This initializes the view modifier variables and sets initial view.
! It should be called immediately after glutCreateWindow
integer(kind=glcint) :: button_left, button_middle, arrow_keys
! set the callback functions
call glutMouseFunc(mouse)
call glutMotionFunc(motion)
call glutSpecialFunc(arrows)
! create the menu
button_left = glutCreateMenu(set_left_button)
call glutAddMenuEntry(CString("rotate"),ROTATE)
call glutAddMenuEntry(CString("zoom"),ZOOM)
call glutAddMenuEntry(CString("pan"),PAN)
call glutAddMenuEntry(CString("scale x"),SCALEX)
call glutAddMenuEntry(CString("scale y"),SCALEY)
call glutAddMenuEntry(CString("scale z"), SCALEZ)
button_middle = glutCreateMenu(set_middle_button)
call glutAddMenuEntry(CString("rotate"),ROTATE)
call glutAddMenuEntry(CString("zoom"),ZOOM)
call glutAddMenuEntry(CString("pan"),PAN)
call glutAddMenuEntry(CString("scale x"),SCALEX)
call glutAddMenuEntry(CString("scale y"),SCALEY)
call glutAddMenuEntry(CString("scale z"), SCALEZ)
arrow_keys = glutCreateMenu(set_arrow_keys)
call glutAddMenuEntry(CString("rotate"),ROTATE)
call glutAddMenuEntry(CString("zoom"),ZOOM)
call glutAddMenuEntry(CString("pan"),PAN)
call glutAddMenuEntry(CString("scale x"),SCALEX)
call glutAddMenuEntry(CString("scale y"),SCALEY)
call glutAddMenuEntry(CString("scale z"), SCALEZ)
menuid = glutCreateMenu(menu_handler)
call glutAddSubMenu(CString("left mouse button"),button_left)
call glutAddSubMenu(CString("middle mouse button"),button_middle)
call glutAddSubMenu(CString("arrow keys"),arrow_keys)
call glutAddMenuEntry(CString("reset to initial view"),RESET)
call glutAddMenuEntry(CString("quit"),QUIT)
! set the perspective
call glMatrixMode(GL_PROJECTION)
call gluPerspective(10.0_gldouble, 1.0_gldouble, 0.1_gldouble, 200.0_gldouble)
! set the initial view
call glMatrixMode(GL_MODELVIEW)
call glPushMatrix
call reset_to_init
return
end function view_modifier_init
! -----------
function sphere2cart(spoint) result(cpoint)
! -----------
type(sphere3D), intent(in) :: spoint
type(cart3D) :: cpoint
! This converts a 3D point from spherical to cartesean coordinates
real(kind=gldouble) :: t,p,r
t=spoint%theta
p=spoint%phi
r=spoint%rho
cpoint%x = r*cos(t)*sin(p)
cpoint%y = r*sin(t)*sin(p)
cpoint%z = r*cos(p)
return
end function sphere2cart
! -----------
function cart2sphere(cpoint) result(spoint)
! -----------
type(cart3D), intent(in) :: cpoint
type(sphere3D) :: spoint
! This converts a 3D point from cartesean to spherical coordinates
real(kind=gldouble) :: x,y,z
x=cpoint%x
y=cpoint%y
z=cpoint%z
spoint%rho = sqrt(x*x+y*y+z*z)
if (x==0.0_gldouble .and. y==0.0_gldouble) then
spoint%theta = 0.0_gldouble
else
spoint%theta = atan2(y,x)
end if
if (spoint%rho == 0.0_gldouble) then
spoint%phi = 0.0_gldouble
else
spoint%phi = acos(z/spoint%rho)
endif
return
end function cart2sphere
! ------------------
function cart3D_plus_cart3D(cart1,cart2) result(cart3)
! ------------------
type(cart3D), intent(in) :: cart1, cart2
type(cart3D) :: cart3
! Compute the sum of two 3D cartesean points
cart3%x = cart1%x + cart2%x
cart3%y = cart1%y + cart2%y
cart3%z = cart1%z + cart2%z
return
end function cart3D_plus_cart3D
! -------------------
function cart3D_minus_cart3D(cart1,cart2) result(cart3)
! -------------------
type(cart3D), intent(in) :: cart1, cart2
type(cart3D) :: cart3
! Compute the difference of two 3D cartesean points
cart3%x = cart1%x - cart2%x
cart3%y = cart1%y - cart2%y
cart3%z = cart1%z - cart2%z
return
end function cart3D_minus_cart3D
end module view_modifier
!--------------------------------------------------------------------------
! This is a simple program to demonstrate the use of the view_modifier module
! It consists of a module with the callback functions and a main program.
module view_demo_callbacks
use opengl_gl
use opengl_glut
use view_modifier
private
public :: display
contains
subroutine display() bind(c)
! This gets called when the display needs to be redrawn
call reset_view
call glClear(ior(GL_COLOR_BUFFER_BIT,GL_DEPTH_BUFFER_BIT))
call glCallList(1_GLint)
call glutSwapBuffers
return
end subroutine display
end module view_demo_callbacks
program view_demo
use opengl_gl
use opengl_glut
use view_modifier
use view_demo_callbacks
implicit none
integer :: winid, menuid
real(kind=glfloat), dimension(3) :: & ! colors for bronze from Redbook teapots
ambient = (/ 0.2125_glfloat, 0.1275_glfloat, 0.054_glfloat /), &
diffuse = (/ 0.714_glfloat, 0.4284_glfloat, 0.18144_glfloat /), &
specular = (/ 0.393548_glfloat, 0.271906_glfloat, 0.166721_glfloat /)
real(kind=glfloat), dimension(4) :: &
pos = (/ 1.0_glfloat, 1.0_glfloat, 1.0_glfloat, 0.0_glfloat /), &
white = (/ 1.0_glfloat, 1.0_glfloat, 1.0_glfloat, 1.0_glfloat /)
! Initializations
call glutInit
call glutInitDisplayMode(ior(GLUT_DOUBLE,ior(GLUT_RGB,GLUT_DEPTH)))
! Create a window
winid = glutCreateWindow("View Modifier Demo")
menuid = view_modifier_init()
call glutAttachMenu(GLUT_RIGHT_BUTTON)
! Set the display callback
call glutDisplayFunc(display)
! Create the image
call glNewList(1,GL_COMPILE)
! Draw axes so we know the orientation
call glBegin(GL_LINES)
call glVertex3f(0.0_glfloat,0.0_glfloat,0.0_glfloat)
call glVertex3f(2.0_glfloat,0.0_glfloat,0.0_glfloat)
call glVertex3f(0.0_glfloat,0.0_glfloat,0.0_glfloat)
call glVertex3f(0.0_glfloat,2.0_glfloat,0.0_glfloat)
call glVertex3f(0.0_glfloat,0.0_glfloat,0.0_glfloat)
call glVertex3f(0.0_glfloat,0.0_glfloat,2.0_glfloat)
! Draw crude x, y and z to label the axes
call glVertex3f(2.1_glfloat,-0.1_glfloat,0.1_glfloat) ! X
call glVertex3f(2.1_glfloat,0.1_glfloat,-0.1_glfloat)
call glVertex3f(2.1_glfloat,-0.1_glfloat,-0.1_glfloat)
call glVertex3f(2.1_glfloat,0.1_glfloat,0.1_glfloat)
call glVertex3f(0.1_glfloat,2.1_glfloat,0.1_glfloat) ! Y
call glVertex3f(0.0_glfloat,2.1_glfloat,0.0_glfloat)
call glVertex3f(-0.1_glfloat,2.1_glfloat,0.1_glfloat)
call glVertex3f(0.1_glfloat,2.1_glfloat,-0.1_glfloat)
call glVertex3f(-0.1_glfloat,0.1_glfloat,2.1_glfloat) ! Z
call glVertex3f(0.1_glfloat,0.1_glfloat,2.1_glfloat)
call glVertex3f(0.1_glfloat,0.1_glfloat,2.1_glfloat)
call glVertex3f(-0.1_glfloat,-0.1_glfloat,2.1_glfloat)
call glVertex3f(-0.1_glfloat,-0.1_glfloat,2.1_glfloat)
call glVertex3f(0.1_glfloat,-0.1_glfloat,2.1_glfloat)
call glEnd
! Draw a teapot
! rotate so the z-axis comes out the top, x-axis out the spout
call glRotated(90.0_gldouble,1.0_gldouble,0.0_gldouble,0.0_gldouble)
call glMaterialfv(GL_FRONT, GL_AMBIENT, ambient)
call glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse)
call glMaterialfv(GL_FRONT, GL_SPECULAR, specular)
call glMaterialf(GL_FRONT, GL_SHININESS, 25.6_glfloat)
call glutSolidTeapot(1.0_gldouble)
call glEndList
! Set the lighting
call glClearColor(0.8_glclampf, 0.8_glclampf, 0.8_glclampf, 1.0_glclampf)
call glLightfv(GL_LIGHT0, GL_DIFFUSE, white)
call glLightfv(GL_LIGHT0, GL_POSITION, pos)
call glEnable(GL_LIGHTING)
call glEnable(GL_LIGHT0)
call glEnable(GL_DEPTH_TEST)
! Let glut take over
call glutMainLoop
end program view_demo