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Describe the example you'd like
Show how to implement decals using sprites for a 3d game. The main point of the example is to use a shader to compensate for the distance to the camera, so that the sprite does not disappear at a great distance.
The text was updated successfully, but these errors were encountered:
Describe the example you'd like
Show how to implement decals using sprites for a 3d game. The main point of the example is to use a shader to compensate for the distance to the camera, so that the sprite does not disappear at a great distance.
The text was updated successfully, but these errors were encountered: