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Copy pathdivide-players-into-teams-of-equal-skill.go
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divide-players-into-teams-of-equal-skill.go
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package main
import (
"fmt"
)
// source: https://leetcode.com/problems/divide-players-into-teams-of-equal-skill/
func dividePlayers(skill []int) int64 {
n := len(skill)
s := 0
m := make(map[int]int, n)
for _, i := range skill {
m[i]++
s += i
}
ts := s / (n / 2)
var res int64
for _, x := range skill {
if m[x] == 0 {
continue
}
y := ts - x
if m[y] != m[x] {
return -1
}
c := m[x]
if x == y {
c /= 2
}
res += int64(c * (x * y))
m[x], m[y] = 0, 0
}
return res
}
func main() {
testCases := []struct {
skill []int
want int64
}{
{
skill: []int{3, 2, 5, 1, 3, 4},
want: 22,
},
{
skill: []int{3, 4},
want: 12,
},
{
skill: []int{1, 1, 2, 3},
want: -1,
},
}
successes := 0
for _, tc := range testCases {
x := dividePlayers(tc.skill)
status := "ERROR"
if fmt.Sprint(x) == fmt.Sprint(tc.want) {
status = "OK"
successes++
}
fmt.Println(status, " Expected: ", tc.want, " Actual: ", x)
}
if l := len(testCases); successes == len(testCases) {
fmt.Printf("===\nSUCCESS: %d of %d tests ended successfully\n", successes, l)
} else {
fmt.Printf("===\nFAIL: %d tests failed\n", l-successes)
}
}