-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathLED_Code_1
488 lines (424 loc) · 12 KB
/
LED_Code_1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
#include <Adafruit_NeoPixel.h>
// Pattern types supported:
enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, RAINBOW_CHASE, COLOR_WIPE, SCANNER, FADE, SPARKLE};
// Patern directions supported:
enum direction { FORWARD, REVERSE };
// NeoPattern Class - derived from the Adafruit_NeoPixel class
class NeoPatterns : public Adafruit_NeoPixel
{
public:
// Member Variables:
pattern ActivePattern; // which pattern is running
direction Direction; // direction to run the pattern
unsigned long Interval; // milliseconds between updates
unsigned long lastUpdate; // last update of position
uint32_t Color1, Color2; // What colors are in use
int rred, rgrn, rblu; // Random values of R,G,B
uint16_t TotalSteps; // total number of steps in the pattern
uint16_t Index; // current step within the pattern
void (*OnComplete)(); // Callback on completion of pattern
// Constructor - calls base-class constructor to initialize strip
NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)())
: Adafruit_NeoPixel(pixels, pin, type)
{
OnComplete = callback;
}
// Update the pattern
void Update()
{
if ((millis() - lastUpdate) > Interval) // time to update
{
lastUpdate = millis();
switch (ActivePattern)
{
case RAINBOW_CYCLE:
RainbowCycleUpdate();
break;
case THEATER_CHASE:
TheaterChaseUpdate();
break;
case RAINBOW_CHASE:
RainbowChaseUpdate();
break;
case COLOR_WIPE:
ColorWipeUpdate();
break;
case SCANNER:
ScannerUpdate();
break;
case FADE:
FadeUpdate();
break;
case SPARKLE:
SparkleUpdate();
break;
default:
break;
}
}
}
// Increment the Index and reset at the end
void Increment()
{
if (Direction == FORWARD)
{
Index++;
if (Index >= TotalSteps)
{
Index = 0;
if (OnComplete != NULL)
{
OnComplete(); // call the comlpetion callback
}
}
}
else // Direction == REVERSE
{
--Index;
if (Index <= 0)
{
Index = TotalSteps - 1;
if (OnComplete != NULL)
{
OnComplete(); // call the comlpetion callback
}
}
}
}
// Reverse pattern direction
void Reverse()
{
if (Direction == FORWARD)
{
Direction = REVERSE;
Index = TotalSteps - 1;
}
else
{
Direction = FORWARD;
Index = 0;
}
}
//////////////////////////////////////////
//////////////////////////////////////////
// Initialize for a RainbowCycle
void RainbowCycle(uint8_t interval, direction dir = FORWARD)
{
ActivePattern = RAINBOW_CYCLE;
Interval = interval;
TotalSteps = 255;
Index = 0;
Direction = dir;
}
// Update the Rainbow Cycle Pattern
void RainbowCycleUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
}
show();
Increment();
}
//////////////////////////////////////////
//////////////////////////////////////////
// Initialize for a Theater Chase
void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = THEATER_CHASE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
// Update the Theater Chase Pattern
void TheaterChaseUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
if ((i + Index) % 3 == 0)
{
setPixelColor(i, Color1);
}
else
{
setPixelColor(i, Color2);
}
}
show();
Increment();
}
//////////////////////////////////////////
//////////////////////////////////////////
// Initialize for a Rainbow Theater Chase
void RainbowChase(uint8_t interval, direction dir = FORWARD)
{
ActivePattern = RAINBOW_CHASE;
Interval = interval;
TotalSteps = numPixels();
Index = 0;
Direction = dir;
}
// Update the Rainbow Theater Chase Pattern
void RainbowChaseUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
if ((i + Index) % 3 == 0)
{
setPixelColor(i, 0,90,255);
}
else
{
setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
}
}
show();
Increment();
}
//////////////////////////////////////////
//////////////////////////////////////////
// Initialize for a ColorWipe
void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = COLOR_WIPE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color;
Index = 0;
Direction = dir;
}
// Update the Color Wipe Pattern
void ColorWipeUpdate()
{
setPixelColor(Index, Color1);
show();
Increment();
}
//////////////////////////////////////////
//////////////////////////////////////////
// Initialize for a SCANNNER
void Scanner(uint32_t color1, uint32_t color2, uint8_t interval)
{
ActivePattern = SCANNER;
Interval = interval;
TotalSteps = (numPixels() - 1) * 2;
Color1 = color1;
Color2 = color2;
Index = 0;
}
// Update the Scanner Pattern
void ScannerUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
if (i == Index) // Scan Pixel to the right
{
setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
setPixelColor(i-4, Wheel(i+60));
setPixelColor(i-7, Wheel(i+120));
}
else if (i == TotalSteps - Index) // Scan Pixel to the left
{
setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
setPixelColor(i+4, Wheel(i+60));
setPixelColor(i+7, Wheel(i+120));
}
else // Fading tail
{
setPixelColor(i, DimColor(getPixelColor(i)));
}
}
show();
Increment();
}
//////////////////////////////////////////
//////////////////////////////////////////
// Initialize for a Fade
void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = FADE;
Interval = interval;
TotalSteps = steps;
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
// Update the Fade Pattern
void FadeUpdate()
{
// Calculate linear interpolation between Color1 and Color2
// Optimise order of operations to minimize truncation error
uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
ColorSet(Color(red, green, blue));
show();
Increment();
}
//////////////////////////////////////////
//////////////////////////////////////////
//Initialize for Sparkle
void Sparkle(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval)
{
ActivePattern = SPARKLE;
Interval = interval;
TotalSteps = steps;
Color1 = color1;
Color2 = color2;
Index = 0;
}
// Update the Sparkle Pattern
void SparkleUpdate()
{
int randVar = rand() % 30 + 3; //A number of pixels from 3-33 will light up
for (int j=0; j< randVar; j++)
{
int randPos = rand() % 120;
if (getPixelColor(randPos) == 0x000000)
{
setPixelColor(randPos, Wheel(rand() % 255));
show();
}
}
show();
Increment();
}
//////////////////////////////////////////
//////////////////////////////////////////
//COMMON FUNCTIONS
// Calculate 50% dimmed version of a color (used by ScannerUpdate)
uint32_t DimColor(uint32_t color)
{
// Shift R, G and B components one bit to the right
uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
return dimColor;
}
// Set all pixels to a color (synchronously)
void ColorSet(uint32_t color)
{
for (int i = 0; i < numPixels(); i++)
{
setPixelColor(i, color);
}
show();
}
// Returns the Red component of a 32-bit color
uint8_t Red(uint32_t color)
{
return (color >> 16) & 0xFF;
}
// Returns the Green component of a 32-bit color
uint8_t Green(uint32_t color)
{
return (color >> 8) & 0xFF;
}
// Returns the Blue component of a 32-bit color
uint8_t Blue(uint32_t color)
{
return color & 0xFF;
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos)
{
WheelPos = 255 - WheelPos;
if (WheelPos < 85)
{
return Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
else if (WheelPos < 170)
{
WheelPos -= 85;
return Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
else
{
WheelPos -= 170;
return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}
};
//////////////////////////////////////////
//////////////////////////////////////////
void StripComplete();
// Define some NeoPatterns and constants for the strip
// as well as some completion routines
NeoPatterns strip(120, 6, NEO_GRB + NEO_KHZ800, &StripComplete);
int PatternCount = 1;
int nPatterns = 6;
long debouncing_time = 250; //Debouncing Time in Milliseconds
volatile unsigned long last_micros; //also for debouncing
// Initialize everything and prepare to start
void setup()
{
Serial.begin(115200);
pinMode(3, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(3), Next, FALLING);
// Initialize the pixelStrip
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
//define the interrupt button press
void Next()
{
if ((long)(micros() - last_micros) >= debouncing_time * 1000)
{
PatternCount = PatternCount + 1;
if (PatternCount > nPatterns) PatternCount = 1; //Loop pattern back to original if at the end
last_micros = micros();
}
}
// Main loop
void loop()
{
// Update the strip
strip.setBrightness(25);
strip.Update();
//
//Call the patterns. Be sure to define all variables used in each pattern./
switch (PatternCount) {
case 1:
strip.ActivePattern = RAINBOW_CYCLE;
strip.Interval = 10;
strip.TotalSteps = 255;
break;
case 2:
strip.ActivePattern = THEATER_CHASE;
strip.Color1 = strip.Color(0, 255, 127);
strip.Color2 = strip.Color(90, 0, 255);
strip.Interval = 50;
break;
case 3:
strip.ActivePattern = RAINBOW_CHASE;
strip.Interval = 50;
break;
case 4:
strip.ActivePattern = FADE;
strip.Color1 = strip.Color(0, 0, 255);
strip.Color2 = strip.Color(255, 0, 0);
strip.Interval = 8;
break;
case 5:
strip.ActivePattern = SCANNER;
strip.Color1 = strip.Color(0, 255, 127);
strip.Color2 = strip.Color(0, 0, 255);
strip.Interval = 45;
break;
case 6:
strip.ActivePattern = SPARKLE;
strip.Color1 = strip.Color(0,60,255);
strip.Interval = 10;
break;
}
}
//------------------------------------------------------------
//Completion Routines - get called on completion of a pattern
//------------------------------------------------------------
// Ring1 Completion Callback
void StripComplete()
{
}