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Hello,
Gearboy core (latest release 3.6.1) crashes on my Linux PC (Ubuntu/Mint) with a stack smashing error, but works flawlessly on Windows (same PC) and MacOS.
To be precise, the core is initialized correctly without errors in retro_init(), as well as any GB rom loads correctly in retro_load_game(). The problem arises after the invocation of retro_run().
I'm running the core in a new frontend I recently developed, it works great on a m1 macmini as well as on windows PC.
All the other cores I tested works well under Linux, I encountered this issue only for Gearboy.
Hopes it can help, or to fix the issue on my side if that's the case.
The text was updated successfully, but these errors were encountered:
Hello,
Gearboy core (latest release 3.6.1) crashes on my Linux PC (Ubuntu/Mint) with a stack smashing error, but works flawlessly on Windows (same PC) and MacOS.
To be precise, the core is initialized correctly without errors in retro_init(), as well as any GB rom loads correctly in retro_load_game(). The problem arises after the invocation of retro_run().
I'm running the core in a new frontend I recently developed, it works great on a m1 macmini as well as on windows PC.
All the other cores I tested works well under Linux, I encountered this issue only for Gearboy.
Hopes it can help, or to fix the issue on my side if that's the case.
The text was updated successfully, but these errors were encountered: