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hook_state.go
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package lua_debugger
import (
"github.com/edolphin-ydf/gopherlua-debugger/proto"
lua "github.com/yuin/gopher-lua"
"log"
)
type HookStateInter interface {
Start(debugger *Debugger, current *lua.LState) bool
ProcessHook(debugger *Debugger, L *lua.LState, ar *Ar)
}
type HookState struct {
currentL *lua.LState
}
func (h *HookState) Start(debugger *Debugger, current *lua.LState) bool {
h.currentL = current
return true
}
func (h *HookState) ProcessHook(debugger *Debugger, L *lua.LState, ar *Ar) {
}
type HookStateContinue struct {
HookState
}
func (h *HookStateContinue) Start(debugger *Debugger, current *lua.LState) bool {
debugger.ExitDebugMode()
return true
}
type StackLevelBasedState struct {
HookState
oriStackLevel int
newStackLevel int
}
func (h *StackLevelBasedState) Start(debugger *Debugger, current *lua.LState) bool {
if current == nil {
return false
}
h.currentL = current
h.oriStackLevel = debugger.GetStackLevel(current, false)
h.newStackLevel = h.oriStackLevel
return true
}
func (h *StackLevelBasedState) UpdateStackLevel(debugger *Debugger, L *lua.LState, ar *Ar) {
if L != h.currentL {
return
}
for i := h.newStackLevel + 1; i >= 0; i-- {
_, ok := L.GetStack(i)
if ok {
h.newStackLevel = i + 1
break
}
}
}
type HookStateStepIn struct {
StackLevelBasedState
file string
line int
}
func (h *HookStateStepIn) Start(debugger *Debugger, current *lua.LState) bool {
if !h.StackLevelBasedState.Start(debugger, current) {
return false
}
ar, ok := current.GetStack(0)
if !ok {
return false
}
_, err := current.GetInfo("nSl", ar, nil)
if err != nil {
log.Println("StepIn:Start, get info fail:", err)
return false
}
h.file = ar.Source
h.line = ar.CurrentLine
debugger.ExitDebugMode()
return true
}
func (h *HookStateStepIn) ProcessHook(debugger *Debugger, L *lua.LState, ar *Ar) {
h.UpdateStackLevel(debugger, L, ar)
if ar.Event == Lua_HookLine && ar.CurrentLine != h.line {
debugger.HandleBreak(L)
} else {
h.StackLevelBasedState.ProcessHook(debugger, L, ar)
}
}
type HookStateStepOut struct {
StackLevelBasedState
}
func (h *HookStateStepOut) Start(debugger *Debugger, current *lua.LState) bool {
if !h.StackLevelBasedState.Start(debugger, current) {
return false
}
debugger.ExitDebugMode()
return true
}
func (h *HookStateStepOut) ProcessHook(debugger *Debugger, L *lua.LState, ar *Ar) {
h.UpdateStackLevel(debugger, L, ar)
if h.newStackLevel < h.oriStackLevel {
debugger.HandleBreak(L)
} else {
h.StackLevelBasedState.ProcessHook(debugger, L, ar)
}
}
type HookStateStepOver struct {
StackLevelBasedState
file string
line int
}
func (h *HookStateStepOver) Start(debugger *Debugger, current *lua.LState) bool {
if !h.StackLevelBasedState.Start(debugger, current) {
return false
}
ar, ok := current.GetStack(0)
if !ok {
log.Println("HookStateStepOver:Start, get stack fail")
return false
}
_, err := current.GetInfo("nSl", ar, nil)
if err != nil {
log.Println("HookStateStepOver:Start, get info fail:", err)
}
h.file = ar.Source
h.line = ar.CurrentLine
debugger.ExitDebugMode()
return true
}
func (h *HookStateStepOver) ProcessHook(debugger *Debugger, L *lua.LState, ar *Ar) {
h.UpdateStackLevel(debugger, L, ar)
if h.newStackLevel < h.oriStackLevel {
debugger.HandleBreak(L)
return
}
if ar.Event == Lua_HookLine && ar.CurrentLine != h.line && h.newStackLevel == h.oriStackLevel {
_, err := L.GetInfo("Sl", &ar.Debug, nil)
if err != nil {
log.Fatal("HookStateStepOver:ProcessHook, getinfo fail", err)
}
if ar.Source == h.file || h.line == -1 {
debugger.HandleBreak(L)
return
}
}
h.StackLevelBasedState.ProcessHook(debugger, L, ar)
}
type HookStateBreak struct {
HookState
}
func (h *HookStateBreak) ProcessHook(debugger *Debugger, L *lua.LState, ar *Ar) {
if ar.Event == Lua_HookLine {
debugger.HandleBreak(L)
} else {
h.HookState.ProcessHook(debugger, L, ar)
}
}
type HookStateStop struct {
HookState
}
func (h *HookStateStop) Start(debugger *Debugger, current *lua.LState) bool {
if current == nil {
return false
}
debugger.UpdateHook(current, "")
debugger.DoAction(proto.Continue)
return true
}