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model_patch.go
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/*
Eliona REST API
The Eliona REST API enables unified access to the resources and data of an Eliona environment.
API version: 2.8.1
Contact: hello@eliona.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"bytes"
"encoding/json"
"fmt"
)
// checks if the Patch type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Patch{}
// Patch A patch for an app
type Patch struct {
// Name of the app
AppName string `json:"appName"`
// Name of the patch
Name string `json:"name"`
// Is the app active or inactive
Active NullableBool `json:"active,omitempty"`
// Is the app already applied or not
Applied NullableBool `json:"applied,omitempty"`
}
type _Patch Patch
// NewPatch instantiates a new Patch object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPatch(appName string, name string) *Patch {
this := Patch{}
this.AppName = appName
this.Name = name
return &this
}
// NewPatchWithDefaults instantiates a new Patch object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPatchWithDefaults() *Patch {
this := Patch{}
return &this
}
// GetAppName returns the AppName field value
func (o *Patch) GetAppName() string {
if o == nil {
var ret string
return ret
}
return o.AppName
}
// GetAppNameOk returns a tuple with the AppName field value
// and a boolean to check if the value has been set.
func (o *Patch) GetAppNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.AppName, true
}
// SetAppName sets field value
func (o *Patch) SetAppName(v string) {
o.AppName = v
}
// GetName returns the Name field value
func (o *Patch) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *Patch) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *Patch) SetName(v string) {
o.Name = v
}
// GetActive returns the Active field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *Patch) GetActive() bool {
if o == nil || IsNil(o.Active.Get()) {
var ret bool
return ret
}
return *o.Active.Get()
}
// GetActiveOk returns a tuple with the Active field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *Patch) GetActiveOk() (*bool, bool) {
if o == nil {
return nil, false
}
return o.Active.Get(), o.Active.IsSet()
}
// HasActive returns a boolean if a field has been set.
func (o *Patch) HasActive() bool {
if o != nil && o.Active.IsSet() {
return true
}
return false
}
// SetActive gets a reference to the given NullableBool and assigns it to the Active field.
func (o *Patch) SetActive(v bool) {
o.Active.Set(&v)
}
// SetActiveNil sets the value for Active to be an explicit nil
func (o *Patch) SetActiveNil() {
o.Active.Set(nil)
}
// UnsetActive ensures that no value is present for Active, not even an explicit nil
func (o *Patch) UnsetActive() {
o.Active.Unset()
}
// GetApplied returns the Applied field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *Patch) GetApplied() bool {
if o == nil || IsNil(o.Applied.Get()) {
var ret bool
return ret
}
return *o.Applied.Get()
}
// GetAppliedOk returns a tuple with the Applied field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *Patch) GetAppliedOk() (*bool, bool) {
if o == nil {
return nil, false
}
return o.Applied.Get(), o.Applied.IsSet()
}
// HasApplied returns a boolean if a field has been set.
func (o *Patch) HasApplied() bool {
if o != nil && o.Applied.IsSet() {
return true
}
return false
}
// SetApplied gets a reference to the given NullableBool and assigns it to the Applied field.
func (o *Patch) SetApplied(v bool) {
o.Applied.Set(&v)
}
// SetAppliedNil sets the value for Applied to be an explicit nil
func (o *Patch) SetAppliedNil() {
o.Applied.Set(nil)
}
// UnsetApplied ensures that no value is present for Applied, not even an explicit nil
func (o *Patch) UnsetApplied() {
o.Applied.Unset()
}
func (o Patch) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Patch) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["appName"] = o.AppName
toSerialize["name"] = o.Name
if o.Active.IsSet() {
toSerialize["active"] = o.Active.Get()
}
if o.Applied.IsSet() {
toSerialize["applied"] = o.Applied.Get()
}
return toSerialize, nil
}
func (o *Patch) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"appName",
"name",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varPatch := _Patch{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varPatch)
if err != nil {
return err
}
*o = Patch(varPatch)
return err
}
type NullablePatch struct {
value *Patch
isSet bool
}
func (v NullablePatch) Get() *Patch {
return v.value
}
func (v *NullablePatch) Set(val *Patch) {
v.value = val
v.isSet = true
}
func (v NullablePatch) IsSet() bool {
return v.isSet
}
func (v *NullablePatch) Unset() {
v.value = nil
v.isSet = false
}
func NewNullablePatch(val *Patch) *NullablePatch {
return &NullablePatch{value: val, isSet: true}
}
func (v NullablePatch) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullablePatch) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}