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@WhiteMagicRaven this is not something necessarily fixed in renderer - the proper sort key in the flareshader usually takes care of this. From a mappers perspective, taking away shaderset sort for flares is taking away the versatility flares can be utilized for. Fix the assets, not the code. Do you have a specific example? Where on that map?
The ioquake3 draws flares correctly.
Over all polygons, if something not overlap a center of flare.
here is looks like not flare but a some polygon rotating to camera and it can go behind closer polygons
This is can be seen in ctf2 map the hoth
Flares comes inside of walls
in ioq3 its get fixed, flares should be always on top of any wall that behind of that effect.
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