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Feature request: Clone status #842

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Nfinished opened this issue Nov 29, 2021 · 2 comments
Open

Feature request: Clone status #842

Nfinished opened this issue Nov 29, 2021 · 2 comments
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complexity/low This task has a low complexity level modules/characters Stuff related to characters ux/ui Things related to interface and user experience
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@Nfinished
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I know there's no endpoint for alpha/omega clone state, but the state can be derived from training speed. It'd be nice to have on the character page.

@Nfinished
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example from evemon
evemon

@tehraven
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tehraven commented Nov 30, 2021

EVEMon does this by associating a "Maximum Level For Alpha" for every skill.

https://github.com/peterhaneve/evemon/blob/730cc411d490574fb9d858fce27e8efb5dd0ecec/tools/XmlGenerator/Datafiles/Skills.cs#L66

And then the code can check:

 if (skillIsTraining && SkillPoints > EveConstants.MaxAlphaSkillTraining)
 {
     status = AccountStatus.Omega;
 }

and falls back to that Maximum Level logic:

https://github.com/peterhaneve/evemon/blob/730cc411d490574fb9d858fce27e8efb5dd0ecec/src/EVEMon.Common/Models/Character.cs#L94

@warlof warlof added ux/ui Things related to interface and user experience complexity/low This task has a low complexity level modules/characters Stuff related to characters labels Jun 8, 2022
@Crypta-Eve Crypta-Eve added this to the 6.0 milestone Jan 9, 2025
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Labels
complexity/low This task has a low complexity level modules/characters Stuff related to characters ux/ui Things related to interface and user experience
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