diff --git a/CHANGELOG.md b/CHANGELOG.md index 316898c3f..99a6619d7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,7 +3,6 @@ All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/). - ## [Unreleased] ### Breaking Changes @@ -16,12 +15,11 @@ This project adheres to [Semantic Versioning](http://semver.org/). ### Added -- +- ### Fixed -- Fixed issue where pointer events did not work properly when using [[ScreenElement]]s -- Fixed issue where debug draw was not accurate when using *AndFill suffixed [[DisplayMode]]s +- ### Updates @@ -29,13 +27,41 @@ This project adheres to [Semantic Versioning](http://semver.org/). ### Changed -- Changed a rough edge in the `ex.Material` API, if a material was created with a constructor it was lazily initialized. However this causes confusion because now the two ways of creating a material behave differently (the shader is not available immediately on the lazy version). Now `ex.Material` requires the GL graphics context to make sure it always works the same. +- + +## [v0.28.7] + +### Breaking Changes + +- + +### Deprecated + +- + +### Added + +- + +### Fixed + +- Fixed issue where pointer events did not work properly when using [[ScreenElement]]s +- Fixed issue where debug draw was not accurate when using *AndFill suffixed [[DisplayMode]]s + +### Updates + +- + +### Changed + +- Changed a rough edge in the `ex.Material` API, if a material was created with a constructor it was lazily initialized. However this causes confusion because now the two ways of creating a material behave differently (the shader is not available immediately on the lazy version). Now `ex.Material` requires the GL graphics context to make sure it always works the same. + ## [v0.28.6] ### Breaking Changes