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Nothing work in wiimote and classic controller #1
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Wii controller support is planned after the next release (next release should be a new menu screen). |
Another thing I almost forgot to say on the Yabause WII the parameters and frame skip improved the speed of some games especially when someone used it on the Wii U using overclocking on the Vwii. |
I changed some of the previous parameters a while back and if I remember correctly only Saturn Bomberman seemed to run better (but it did show graphical glitches), if those parameters become needed I may add them later. As for frame skip, it will not make things faster since the frame is being rendered by the Wii's GPU, the solution is a CPU dynarec. I'm focusing on Wii right now, I could add Wii U controllers later :). As for the green screen it could be that the GPU crashed by Retroarch mishandling something. |
I researched this error and everything I found out and that something in the color of the video output is like little endian instead of big endian. I don't have much talent for this but that's what I can find out, now fixing it is another thing. about the dynarec cpu you are right it is necessary to have this for the emulator to work well neither the wii nor the wii do you have a dynarec for this emulator but they are capable of emulating saturn they are about the emulator it is very promising it has the potential to surpass the yabause wii |
If the screen turned completely green then endianness is not the issue, also, is there any sound? Thank you for checking the emu out :) Yabause's code (and especially the Wii port) is quite messy and trying to understand/simplify it is quite the task. |
There's a vid here of the issue we have on WiiU, Good luck with the emulator, Saturn running decently on Wii would be very nice, I can get my Satrun Bomberman and SOTN on :) |
Hmmm does that only happen on the Wii U gamepad? Yabause can be compiled for big or little endian by the use of compilation flags, if that is not the issue then you can modify the TitanWriteColor() function in titan.c file to change the color output. The dynarec I've started could be incompatible with Yabause tho :/ |
The display is messed up on the Gamepad and TV. This is what I added to the Makefile: Nintendo WiiUelse ifneq (,$(findstring wiiu,$(platform))) It looks like it has the big endian defines in there, but again I'm not very good at this stuff so maybe it's missing something? Oh your dynarec wont be compatible with Yabause? :/ yea, there's no way the WiiU is powerful enough to run games at a playable speed without one :P |
̶@̶f̶a̶d̶e̶d̶l̶e̶d̶ ̶h̶a̶v̶e̶ ̶y̶o̶u̶ ̶a̶l̶s̶o̶ ̶t̶r̶i̶e̶d̶ ̶l̶o̶o̶k̶i̶n̶g̶ ̶a̶t̶ ̶t̶h̶e̶ ̶s̶o̶u̶r̶c̶e̶ ̶c̶o̶d̶e̶ ̶o̶f̶ ̶̶̶U̶O̶Y̶a̶b̶a̶u̶s̶e̶̶̶ ̶(̶a̶l̶s̶o̶ ̶k̶n̶o̶w̶n̶ ̶a̶s̶ ̶̶̶Y̶a̶b̶a̶S̶a̶n̶s̶h̶i̶r̶o̶̶̶)̶ ̶b̶y̶ ̶d̶e̶v̶m̶i̶y̶a̶x̶?̶:̶ ̶J̶u̶s̶t̶ ̶a̶s̶k̶i̶n̶g̶.̶ (Sorry i didn't read much the README, it says that some code was taken from Yaba Sanshiro, sorry) Btw, thanks for this new Sega Saturn emulator on Wii... for real :D |
I know that the emulator is very initial I tried to see if the Wiimote or Classic controller worked so I could use it on the Vwii of the Wii U and these controls really don't work, maybe in the future you intend to add these standard Wii controls or more... Thanks for emulator
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