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FF8 Data

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Brofar's GitHub Repo

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FF Speedruns Discord

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Brofar's GitHub Repo

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FF Speedruns Discord


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What is this?

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What is this?

This is Brofar's collection of information, resources, and tools for Final Fantasy VIII PC speedrunning. The information here has been sourced from many people and websites (including my own research) as seen in the credits section.

Everything here is hosted on GitHub and is intended to be free for everyone.

I credit as much as possible; if I've missed you in the credits of a project please let me know.


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Credits

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Credits

The following people/sources have made everything here possible. Thank you for your passion towards the game.


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FF8 Data

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Working Stuff

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Working Stuff

Encounter Calculator

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Collaboration with awesomeWaves
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Collaboration with awesomeWaves

Using the previous encounter formation ID along with the encounter counter (total number of encounters) we can tell which encounter formation we will receive next.

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Explore >

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Explore >


Cheat Engine Tables

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With data from Kaivel, awesomeWaves, BlRT, and others
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With data from Kaivel, awesomeWaves, BlRT, and others

A file for use with Cheat Engine to read various aspects of the game's memory.

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Explore >

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Explore >


Caraway Code

Small program that reads a specific memory address from FF8_EN or FF8_FR (Steam 2013 / non-remaster) containing the code to get into Caraway's mansion.

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Explore >

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Explore >


Controls Randomizer

Randomizes controller inputs while playing FF8 by reading and shuffling the control mapping in the game's memory while you play. Has some configuration options.

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Explore >

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Explore >

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Works in Progress

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Works in Progress

Card RNG Manip Tool (Web version)

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Based on tools/information from Revang, Kaivel, Kiitoksia
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Based on tools/information from Revang, Kaivel, Kiitoksia

A webpage to keep track of early game RNG events to help with Zell card.

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Explore >

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Explore >


Final Party Manipulation

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Based on code from Pingval and refinements by awesomeWaves
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Based on code from Pingval and refinements by awesomeWaves

Conversion of Pingval's final party manipulation code for Playstation and awesomeWaves' modifications for PC ruby script to JS, so that it can be run on the web without requiring runners to install Ruby.

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Explore >

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Explore >

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Resources / Research

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Resources / Research

Memory Addresses (PC)

Lists of RAM addresses and their expected contents.

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Explore >

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Explore >

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Memory Addresses (PC)

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