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loops and float points are expensive, and I don't have enough geometry knowledge to do this without copying and pasting something ready, it would be interesting to have a method that wasn't so precise but was as fast as possible for the GBA's CPU.
loops and float points are expensive, and I don't have enough geometry knowledge to do this without copying and pasting something ready, it would be interesting to have a method that wasn't so precise but was as fast as possible for the GBA's CPU.
geoclip_line
insrc/geoclip.c
core-native-gba/src/geoclip.c
Lines 42 to 54 in 026a74e
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