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I will create similar scripts that adds following behavior:
Zeus module that can be clicked on any AI, will have search action on them with random intel from a finite list. Once item consumed it is removed from list.
Have an option to have this on all killed AI if desired (in CBA setting).
Can take example from this script (with some bugs, dupliczted actions) made by 'Soapbox":
`missionNameSpace setVariable ["intel_hints", ["SMALL DIARY", "DOCUMENTS", "Personal Trinkent"]];
Add document to inventory? Only challenge is how to then create intel in the intel part of the map, or do we want that? Could have it so we need to exfil the intel before we get anything useful from it, maybe it could be coded and it needs to go to HQ for decoding? This also means you don't have to write any intel.
I will create similar scripts that adds following behavior:
Can take example from this script (with some bugs, dupliczted actions) made by 'Soapbox":
`missionNameSpace setVariable ["intel_hints", ["SMALL DIARY", "DOCUMENTS", "Personal Trinkent"]];
addMissionEventHandler ["EntityKilled", {
params ["_killed", "_killer", "_instigator"];
] remoteExec ["BIS_fnc_holdActionAdd", 0, _killed];
}];`
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