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We could replace those test with simple boolean variables in scripts and in initPLayerLocal.sqf set variables according to the slot name, and have all tracked in one place, something like:
Exact slot names are used with BIS_fnc_inString for vietnamese faces & climbing (might expand later with other functionnality)
for faces, it's hardcoded in https://github.com/gerard-sog/arma3-macvsog-columbia-scripts/blob/main/functions/player/fn_faces.sqf#L32
for climbing, it's pointing to a cba settings https://github.com/gerard-sog/arma3-macvsog-columbia-scripts/blob/main/functions/climbing/fn_addTreeClimbingAction.sqf#L28C19-L28C59
We could replace those test with simple boolean variables in scripts and in initPLayerLocal.sqf set variables according to the slot name, and have all tracked in one place, something like:
switch (role player) do
{
case role1 {
climbingAllowed = false;
usfaces = true;
}
case role2 {
climbingAllowed = true;
usfaces = true;
}
default {
usfaces = false;
}
}
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