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changelog.txt
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Space rhythm 0.1
18/03/2019
- Implement initial display
- Implement run function
Version 0.2
24/3/2019
-Implement 2 movement mechanic
Version 0.3
25/3/2019
-Implement 2 camera mechanic
-implement collision mechanic
-add initial map
Version 0.4
25/3/2019
-Implement mouse-aim shooting mechanic
Version 0.5
29/3/2019
-Implement evade mechanic
-Implement change bullet mechanic
-Add resizable window
Version 0.6
2/4/2019
-Implement main menu UI
-Implement Animation to animate sprite
-Add sprite for player
Version 0.6.1
8/4/2019
-Rework main menu
Version 0.7
22/4/2019
-Implement Boss and bullet patter
-Working on Audio
Version 0.8
23/4/2019
-New restart system
-Minor bugs fix (collision)
-Add pause menu
-Add flower bullet pattern
Version 0.9
23/4/2019
-Optimized bullet pattern
-Boss can now spawn red n blue minions
-Added cursor
Version 0.91
24/4/2019
-Optimize cursor code
-add health cheat for debug (F1)
Version 0.10
25/4/2019
-Add sprite for Boss, Minion, Wall, Floor, Health Pickup
-Add health pickup (drop when kill minion with drop rate = 10%)
Version 0.11
26/4/2019
-Sprite system rework
-Player and boss got new sprite for some unique situation (low health, evade)
Version 0.12
3/5/2019
-Evade mechanic rework, add i-frame when evade
-Player now have special sprite and immune period when being hit
-Player now has dedicated form (red/blue)
-Add victory screen
Version 0.12.1
3/5/2019
-remove restart mechanic (lot of problems related)
Version 0.13
4/5/2019
-Add tutorial
Version 1.0 beta 1
4/5/2019
-Added boss' behaviors
-Minor bugs fixed
-Performance optimization
-Added some bullet patterns
-Closed beta
Version 1.1 beta 2
4/5/2019
-Fix evade lag
-Fix boss 1st phase sprite
-Fix tutorial cant be displayed
-Fix player red form dead sprite
-Improve camera in windowed mode
-Optimize boss code for better performance
-Various perf improvement
-Balance change
+Increase damage dealth to boss to 4 (was 2)
+Health Pickup size increase to 32x32 (was 16x16)
+Boss now cant pickup health
+Decrease health pickup spawn rate to 5% (was 10%)
+Decrease health pickup recoveryHP to 5 (was 10)
+Decrease boss bullet speed to 6 (was 7)
+Decrease minion speed to 1.3 (was 2)
+Increase evade delay time to 405ms (was 400ms)
-Known issues:
+Small stutter when initialize game
+Sometime launch the game cant be fully loaded, fix by restart the game
+Lost cursor crosshair when pause and resume game
Version 1.2
4/5/2019
-Fix null pointer bug
-Add loading screen
-Fix cursor bug
Version 1.3 final
4/5/2019
-Fixed boss behavior:
+Phase 1: mixed shotgun with trace
+Phase 2: boss now follows player when using flower and circle
+Phase 3: mixed cross with shotgun
+Phase 4: mixed circle with shotgun
+Changed minor minion's spawn timing
+Fixed boss' timing with loading screen added
+Bullet speed increased to 7 (was 6)
+Fix boss collision with player
-Final release
Version 1.4 re:Start DLC ver 0.1
7/5/2019
-Re-implement restart function, now working properly (F5)
-Add player ability to remove all bullet for short amount of time (10s cooldown) (F)
-Clean up and re-format code