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Tile.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TerminalBR
{
class Tile
{
int PosX;
int PosY;
Random random = new Random();
Item[] itensInTile = new Item[50];
public Tile(int i, int i2)
{
this.PosX = i;
this.PosY = i2;
}
public int lastAdded()
{
for (int i = 0; i < 50; i++)
{
if (this.itensInTile[i] == null)
{
return i;
}
}
return 0;
}
public void receivePresent()
{
itensInTile[lastAdded()] = new Item(random.Next(2));
}
public int getPosX() => PosX;
public int getPosY() => PosY;
}
}