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__init__.py
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# Copyright (C) 2023 jackk25
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
bl_info = {
"name": "UltraPattern",
"author": "jackk25",
"version": (1, 0, 0),
"blender": (3, 6, 0),
"category": "3D View",
"location": "3D View > Sidebar > UltraPattern",
"description": "Import, create, modify, and export Cyber Grind Pattern files to ULTRAKILL"
}
# Allows reloading through F8, "Reload Script", etc. without breaking
if "bpy" in locals():
import importlib
if "import_cgp" in locals():
importlib.reload(import_cgp)
if "export_cgp" in locals():
importlib.reload(export_cgp)
if "utils" in locals():
importlib.reload(utils)
# Imports
import bpy
from bpy.props import (
StringProperty,
BoolProperty,
EnumProperty
)
from bpy_extras.io_utils import (
ImportHelper,
ExportHelper
)
from . import utils
class ImportCGP(bpy.types.Operator, ImportHelper):
"""Load a Cyber Grind Pattern file"""
bl_idname = "cgp_editor.import"
bl_label = "Import CGP"
bl_options = {'UNDO'}
filename_ext = ".cgp"
filter_glob: StringProperty(
default="*.cgp",
options={'HIDDEN'}
)
def execute(self, context):
from . import import_cgp
return import_cgp.load(context, self.filepath)
class ExportCGP(bpy.types.Operator, ExportHelper):
"""Write a Cyber Grind Pattern file"""
bl_idname = "cgp_editor.export"
bl_label = "Export CGP"
bl_options = {'UNDO'}
filename_ext = ".cgp"
filter_glob: StringProperty(
default="*.cgp",
options={'HIDDEN'}
)
rounding_type: EnumProperty(
name="Rounding Type",
description="How to round any non integer height values",
items=(('ROUND_TYPE_NEAREST', "Nearest",
"Round to the nearest integer"),
('ROUND_TYPE_FLOOR', "Floor",
"Round down to the nearest integer"),
('ROUND_TYPE_CEIL', "Ceiling",
"Round up to the nearest integer")
)
)
@classmethod
def poll(cls, context):
return context.collection.is_pattern
def execute(self, context):
from . import export_cgp
return export_cgp.save(self, context, self.filepath)
class GenerateCGP(bpy.types.Operator):
"""Generate a blank CGP file"""
bl_idname = "cgp_editor.generate"
bl_label = "Create Blank Pattern"
bl_options = {'UNDO'}
def execute(self, context):
from . import import_cgp
blank_grid = []
# This could be done with list comprehension
# But I think the readability is better here
for _ in range(16):
row_storage = []
for _ in range(16):
row_storage.append(0)
blank_grid.append(row_storage)
return import_cgp.build_grid(bpy.context, blank_grid, blank_grid, "Blank Pattern")
class UpdateAllPillars(bpy.types.Operator):
"""Update all pillars' prefabs"""
bl_idname = "cgp_editor.update_pillars"
bl_label = "Update All Selected Pillars"
bl_options = {'UNDO'}
bl_context = ""
def execute(self, context):
for obj in context.selected_objects:
if obj.is_pillar:
obj.prefab_type = context.active_object.prefab_type
return {"FINISHED"}
class ChangeShadingType(bpy.types.Operator):
"""Change the color shading type to Object"""
bl_idname = "cgp_editor.object_shading"
bl_label = "Enable Object Shading"
bl_options = {'UNDO'}
bl_context = "VIEW_3D"
def execute(self, context):
context.space_data.shading.color_type = 'OBJECT'
return {'FINISHED'}
class GenerateMaterial(bpy.types.Operator, ImportHelper):
"""Generate the material for the mesh"""
bl_idname = "cgp_editor.generate_material"
bl_label = "Generate Material"
bl_options = {'UNDO'}
filename_ext = ".png"
filter_glob: StringProperty(
default="*.png",
options={'HIDDEN'}
)
@classmethod
def poll(cls, context):
# Error checking
try:
return context.active_object.is_pillar
except AttributeError:
return False
def execute(self, context):
return utils.generate_material(context.active_object, self.filepath)
class CGP_EDITOR_PT_Mesh(bpy.types.Panel):
bl_label = "Mesh"
bl_category = "UltraPattern"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
def draw(self, context):
layout = self.layout
row = layout.row(align=True)
row.operator(ImportCGP.bl_idname, icon="IMPORT")
row.operator(ExportCGP.bl_idname, icon="EXPORT")
row = layout.row()
row.operator(GenerateCGP.bl_idname, icon="FILE_VOLUME")
row = layout.row()
row.operator(GenerateMaterial.bl_idname, icon="SHADING_TEXTURE")
row = layout.row()
if context.space_data.shading.color_type != 'OBJECT':
row.label(text="WARNING: Object Shading is NOT enabled, prefab colors will NOT work", icon="ERROR")
row.operator(ChangeShadingType.bl_idname)
class CGP_EDITOR_PT_Pillar(bpy.types.Panel):
bl_label = "Pillar"
bl_category = "UltraPattern"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_context = "objectmode"
# Only avalible if the user has selected a pillar
@classmethod
def poll(cls, context):
# Error checking
try:
return context.active_object.is_pillar
except AttributeError:
return False
def draw(self, context):
layout = self.layout
pillar = context.active_object
row = layout.row()
row.prop(pillar, "prefab_type")
filtered_objects = list(filter(lambda x: x.is_pillar, context.selected_objects))
if len(filtered_objects) > 1:
row = layout.row()
row.operator(UpdateAllPillars.bl_idname, icon="FILE_REFRESH")
classes = (
ImportCGP,
ExportCGP,
GenerateCGP,
UpdateAllPillars,
ChangeShadingType,
GenerateMaterial,
CGP_EDITOR_PT_Mesh,
CGP_EDITOR_PT_Pillar
)
def register():
bpy.types.Collection.is_pattern = BoolProperty("Is Pattern")
bpy.types.Object.prefab_type = EnumProperty(
name="Prefab Type",
description="The type of prefab to give the pillar",
items=(
('0', "None", "No prefab will be created"),
('n', "Melee", "Melee enemy spawn point"),
('p', "Projectile", "Projectile enemy spawn point"),
('J', "Jump Pad", ""),
('s', "Stairs", ""),
('H', "Hideous Mass","Hideous Mass spawn point")
),
default='0', update=utils.prefab_update)
bpy.types.Object.is_pillar = BoolProperty(name="Is Pillar")
for cls in classes:
bpy.utils.register_class(cls)
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)
del bpy.types.Collection.is_pattern
del bpy.types.Object.prefab_type
del bpy.types.Object.is_pillar
if __name__ == "__main__":
register()