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Translation does not show correctly. #10456

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laazy opened this issue Dec 31, 2024 · 2 comments
Open

Translation does not show correctly. #10456

laazy opened this issue Dec 31, 2024 · 2 comments
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area:manual Issues and PRs related to the Manual/Tutorials section of the documentation

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@laazy
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laazy commented Dec 31, 2024

Issue description:
The chinese translation does not display while it exists in weblate. Same issue also happens on uk and other language.

URL to the documentation page:
https://docs.godotengine.org/zh-cn/4.x/getting_started/step_by_step/signals.html#using-signals
https://docs.godotengine.org/uk/4.x/getting_started/step_by_step/signals.html#using-signals

The fourth paragraph should not be english.

@tetrapod00 tetrapod00 added the area:manual Issues and PRs related to the Manual/Tutorials section of the documentation label Dec 31, 2024
@tetrapod00
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I'm not sure what is going on here.

For reference, the page in question:
Image

This is the source string:

Like methods (:ref:class_callable), signals are a first-class type since Godot 4.0. This means you can pass them around as method arguments directly without having to pass them as strings, which allows for better autocompletion and is less error-prone. See the :ref:class_signal class reference for a list of what you can do with the Signal type directly.

And this the string in weblate:
https://hosted.weblate.org/translate/godot-engine/godot-docs/en/?checksum=1ffa27fd665622c6
https://hosted.weblate.org/translate/godot-engine/godot-docs/zh_Hans/?checksum=1ffa27fd665622c6
https://hosted.weblate.org/translate/godot-engine/godot-docs/uk/?checksum=1ffa27fd665622c6

@laazy
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laazy commented Jan 5, 2025

https://docs.godotengine.org/zh-cn/4.x/tutorials/scripting/debug/custom_performance_monitors.html
for this page, same problem also happens.

#10188 also find this problem.

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