Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

get_display_safe_area() is only for Android and iOS #10490

Closed
SoloRobo opened this issue Jan 9, 2025 · 0 comments · Fixed by godotengine/godot#101567
Closed

get_display_safe_area() is only for Android and iOS #10490

SoloRobo opened this issue Jan 9, 2025 · 0 comments · Fixed by godotengine/godot#101567
Labels
area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository enhancement
Milestone

Comments

@SoloRobo
Copy link

SoloRobo commented Jan 9, 2025

Your Godot version:
v4.4.dev7.official [46c8f8c5c]

Issue description:
get_display_safe_area() is only for Android and iOS and this is not specifically mentioned in the docs according to this godotengine/godot#101338

URL to the documentation page:
https://docs.godotengine.org/en/latest/classes/class_displayserver.html#class-displayserver-method-get-display-safe-area

@AThousandShips AThousandShips added enhancement area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository labels Jan 10, 2025
@Repiteo Repiteo added this to the 4.4 milestone Jan 16, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository enhancement
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants