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4.4 beta 1
Windows 11 - Godot 4.4 beta 1 - Vulkan (Mobile)
I’m encountering a TLS handshake error when trying to make a request to https://graph.oculus.com/ using Godot's HTTPRequest.
CPP ERROR:
E 0:00:01:0639 StreamPeerMbedTLS::_do_handshake: TLS handshake error: -28800 <C++ Source> modules\mbedtls\stream_peer_mbedtls.cpp:88 @ StreamPeerMbedTLS::_do_handshake()
extends Node3D @onready var http: HTTPRequest = $HTTPRequest func _ready() -> void: http.request("https://graph.oculus.com/") print(await http.request_completed)
teste-vr.zip
The text was updated successfully, but these errors were encountered:
I am not in the right area right now, but try running a TLS analyzer on https://graph.oculus.com and https://www.google.com/ and see what's different.
Sorry, something went wrong.
Hello @fire , below is the analysis I performed using the tool: SSLLabs. The following key details were observed:
Google supports the following Cipher Suites:
TLS 1.3 (No server preference)
TLS 1.2 (Server-preferred order)
Meta supports the following Cipher Suites:
TLS 1.3 (Server-preferred order)
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Tested versions
4.4 beta 1
System information
Windows 11 - Godot 4.4 beta 1 - Vulkan (Mobile)
Issue description
I’m encountering a TLS handshake error when trying to make a request to https://graph.oculus.com/ using Godot's HTTPRequest.
CPP ERROR:
E 0:00:01:0639 StreamPeerMbedTLS::_do_handshake: TLS handshake error: -28800
<C++ Source> modules\mbedtls\stream_peer_mbedtls.cpp:88 @ StreamPeerMbedTLS::_do_handshake()
Steps to reproduce
Minimal reproduction project (MRP)
teste-vr.zip
The text was updated successfully, but these errors were encountered: