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Godot v4.4.dev (24d7451) - Fedora Linux 41 (KDE Plasma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 565.77) - 13th Gen Intel(R) Core(TM) i9-13900K (32 threads)
It's not possible to pan on the visual shader editor while the mouse cursor is on a node preview:
It should logically be possible as the preview can't be interacted with in any way.
test_visual_shader_pan.zip
The text was updated successfully, but these errors were encountered:
Should you be able to pan while mouse is over any control (like OptionButton) or just previews?
Sorry, something went wrong.
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Tested versions
System information
Godot v4.4.dev (24d7451) - Fedora Linux 41 (KDE Plasma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 565.77) - 13th Gen Intel(R) Core(TM) i9-13900K (32 threads)
Issue description
It's not possible to pan on the visual shader editor while the mouse cursor is on a node preview:
visual_shader_pan.mp4
It should logically be possible as the preview can't be interacted with in any way.
Steps to reproduce
Minimal reproduction project (MRP)
test_visual_shader_pan.zip
The text was updated successfully, but these errors were encountered: