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I was wondering if there was any documentation available how I would create my own game or modify a game already present in the repository. Additionally, I was wondering how the algorithms present in the repository (specifically the ones that use reinforcement learning) were trained so that I could try to replicate some results in papers and then use the algorithms on modified games?
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There are no trained agent in this repo, only algorithms. There is one reproducibility report that I know of but it does focus on the imperfect information games benchmarks: https://arxiv.org/abs/2103.00187
Depending on the complexity of your game, you may want to look into training frameworks that are intended for scale (RLLib, MAVA, MALib, etc. -- many of them support OpenSpiel games). The algorithms in OpenSpiel are not designed for scale, but mostly clean/easy to learn from demonstration for single machines.
I was wondering if there was any documentation available how I would create my own game or modify a game already present in the repository. Additionally, I was wondering how the algorithms present in the repository (specifically the ones that use reinforcement learning) were trained so that I could try to replicate some results in papers and then use the algorithms on modified games?
The text was updated successfully, but these errors were encountered: